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@ -198,7 +198,7 @@ void Player::UpdateShot()
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GetCar()->shoot_offset = shoot_offset;
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GetCar()->SetAttackDir(GetAttackDir());
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GetCar()->Shot(target_dir, shot_ok, fly_distance);
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if (!moving) {
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if (!moving && GetCar()->IsDriver(this)) {
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GetCar()->SetMoveDir(GetAttackDir());
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}
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GetCar()->shoot_offset = old_car_shoot_offset;
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