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@ -5,6 +5,7 @@
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#include "entity.h"
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#include "entity.h"
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#include "human.h"
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#include "human.h"
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#include "room.h"
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#include "room.h"
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#include "car.h"
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GridCell::GridCell()
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GridCell::GridCell()
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{
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{
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@ -24,6 +25,7 @@ void GridCell::ClearRoomData(Room* room)
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human_list_[room->GetRoomIdx()].clear();
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human_list_[room->GetRoomIdx()].clear();
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entity_list_[room->GetRoomIdx()].clear();
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entity_list_[room->GetRoomIdx()].clear();
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bullet_list_[room->GetRoomIdx()].clear();
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bullet_list_[room->GetRoomIdx()].clear();
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bullet_list_[room->GetRoomIdx()].clear();
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}
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}
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void GridCell::AddHuman(Human* hum)
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void GridCell::AddHuman(Human* hum)
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@ -70,6 +72,16 @@ void GridCell::RemoveBullet(Bullet* bullet)
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bullet_list_[bullet->room->GetRoomIdx()].erase(bullet);
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bullet_list_[bullet->room->GetRoomIdx()].erase(bullet);
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}
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}
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void GridCell::AddCar(Car* car)
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{
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car_list_[car->room->GetRoomIdx()].insert(car);
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}
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void GridCell::RemoveCar(Car* car)
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{
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car_list_[car->room->GetRoomIdx()].erase(car);
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}
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void GridCell::AddPermanentEntity(Entity* entity)
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void GridCell::AddPermanentEntity(Entity* entity)
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{
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{
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entity_list_[0].insert(entity);
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entity_list_[0].insert(entity);
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@ -4,6 +4,7 @@ class Entity;
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class Human;
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class Human;
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class Bullet;
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class Bullet;
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class Room;
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class Room;
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class Car;
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class GridCell
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class GridCell
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{
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{
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@ -23,6 +24,8 @@ public:
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void AddBullet(Bullet* bullet);
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void AddBullet(Bullet* bullet);
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void RemoveBullet(Bullet* bullet);
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void RemoveBullet(Bullet* bullet);
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void AddCar(Car* car);
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void RemoveCar(Car* car);
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void AddPermanentEntity(Entity* entity);
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void AddPermanentEntity(Entity* entity);
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void AddRoomEntity(Room* room, Entity* entity);
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void AddRoomEntity(Room* room, Entity* entity);
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void RemoveRoomEntity(Room* room, Entity* entity);
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void RemoveRoomEntity(Room* room, Entity* entity);
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@ -40,4 +43,5 @@ private:
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std::vector<std::set<Human*>> human_list_;
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std::vector<std::set<Human*>> human_list_;
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std::vector<std::set<Entity*>> entity_list_;
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std::vector<std::set<Entity*>> entity_list_;
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std::vector<std::set<Bullet*>> bullet_list_;
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std::vector<std::set<Bullet*>> bullet_list_;
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std::vector<std::set<Car*>> car_list_;
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};
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};
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@ -5,6 +5,7 @@
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#include "bullet.h"
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#include "bullet.h"
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#include "room.h"
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#include "room.h"
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#include "gridcell.h"
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#include "gridcell.h"
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#include "car.h"
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/*
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/*
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1 2 3
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1 2 3
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@ -193,17 +194,50 @@ void GridService::DelBullet(Bullet* bullet)
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void GridService::AddCar(Car* car)
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void GridService::AddCar(Car* car)
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{
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{
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int x = (int)car->GetX() + cell_width_;
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int y = (int)car->GetY() + cell_width_;
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if (BroderOverFlow(x, y)) {
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abort();
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}
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car->SetGridId(x/cell_width_ + (y/cell_width_) * cell_count_per_row_);
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if (car->GetGridId() == 0 || car->GetGridId() > max_grid_id_) {
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abort();
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}
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cells_[car->GetGridId()].AddCar(car);
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GetAllCells(car->room, car->GetGridId(), car->GetGridList());
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}
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}
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void GridService::MoveCar(Car* car)
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void GridService::MoveCar(Car* car)
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{
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{
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int new_x = (int)car->GetX() + cell_width_;
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int new_y = (int)car->GetY() + cell_width_;
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int new_grid_id = new_x/cell_width_ + (new_y/cell_width_) * cell_count_per_row_;
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if (BroderOverFlow(new_x, new_y)) {
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abort();
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}
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if (new_grid_id == 0 || new_grid_id > max_grid_id_) {
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abort();
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}
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if (new_grid_id != car->GetGridId()) {
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std::set<GridCell*> inc_grid_list;
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std::set<GridCell*> dec_grid_list;
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std::set<GridCell*> old_grid_list = car->GetGridList();
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ComputeDiff(car->room,
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car->GetGridId(),
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new_grid_id,
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car->GetGridList(),
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inc_grid_list,
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dec_grid_list);
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cells_[car->GetGridId()].RemoveCar(car);
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cells_[new_grid_id].AddCar(car);
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car->SetGridId(new_grid_id);
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}
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}
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}
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void GridService::DelCar(Car* car)
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void GridService::DelCar(Car* car)
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{
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{
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GridCell& cell = cells_[car->GetGridId()];
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cell.RemoveCar(car);
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}
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}
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void GridService::AddRoomEntity(Room* room, Entity* entity)
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void GridService::AddRoomEntity(Room* room, Entity* entity)
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