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@ -1384,6 +1384,34 @@ void Creature::Shot(a8::Vec2& target_dir, bool& shot_ok, float fly_distance)
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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}
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break;
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case IS_C4:
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case IS_SHIELD_WALL:
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case IS_SINGAL_GUN:
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case IS_OIL_BUCKET:
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{
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if (GetCurrWeapon()->ammo <= 0) {
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if (GetInventory(slot_id) > 0) {
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DecInventory(slot_id, 1);
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++GetCurrWeapon()->ammo;
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} else {
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int weapon_idx = GetCurrWeapon()->weapon_idx;
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*GetCurrWeapon() = Weapon();
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GetCurrWeapon()->weapon_idx = weapon_idx;
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Weapon* next_weapon = ChooseNextWeapon(slot_id, SPEC3_IS_BEGIN, SPEC3_IS_END);
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if (!next_weapon) {
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next_weapon = ChooseNextWeapon(SPEC1_IS_BEGIN, SPEC1_IS_BEGIN, SPEC1_IS_END);
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}
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if (!next_weapon) {
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next_weapon = AutoChgWeapon();
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}
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SetCurrWeapon(next_weapon);
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AutoLoadingBullet();
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}
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}
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need_sync_active_player = true;
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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}
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break;
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default:
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{
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}
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