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@ -3577,6 +3577,22 @@ void Human::GMAddItem(int item_id, int item_num)
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DecInventory(item_meta->i->_inventory_slot(), add_num);
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}
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break;
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case IS_C4:
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case IS_SHIELD_WALL:
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case IS_SINGAL_GUN:
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case IS_OIL_BUCKET:
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{
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Weapon* weapon = &weapons[SPEC3_SLOT_BEGIN +
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(item_meta->i->_inventory_slot() - SPEC3_IS_BEGIN)
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];
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weapon->weapon_id = item_id;
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weapon->weapon_lv = 1;
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weapon->ammo += item_num;
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weapon->meta = item_meta;
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weapon->Recalc();
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DecInventory(item_meta->i->_inventory_slot(), add_num);
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}
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break;
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default:
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{
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#if 0
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@ -444,7 +444,8 @@ void RoomObstacle::ActiveAirDrop()
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);
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room->xtimer.AddDeadLineTimerAndAttach
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(
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meta->int_param2 / FRAME_RATE_MS * 1,
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0,
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//meta->int_param2 / FRAME_RATE_MS * 1,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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