remove bullet from gridcell

This commit is contained in:
aozhiwei 2021-08-10 11:45:34 +00:00
parent 24b1944909
commit c86e3eb10c
6 changed files with 0 additions and 75 deletions

View File

@ -331,7 +331,6 @@ void Bullet::MapServiceUpdate()
} }
} }
} else { } else {
room->grid_service->MoveBullet(this);
Check(distance); Check(distance);
} }
} while(!later_removed_ && move_length >= 0.0001f); } while(!later_removed_ && move_length >= 0.0001f);

View File

@ -1,7 +1,6 @@
#include "precompile.h" #include "precompile.h"
#include "gridcell.h" #include "gridcell.h"
#include "bullet.h"
#include "entity.h" #include "entity.h"
#include "human.h" #include "human.h"
#include "room.h" #include "room.h"
@ -12,11 +11,9 @@
GridCell::GridCell() GridCell::GridCell()
{ {
entitys_.reserve(MAX_ROOM_IDX); entitys_.reserve(MAX_ROOM_IDX);
bullets_.reserve(MAX_ROOM_IDX);
creatures_.reserve(MAX_ROOM_IDX); creatures_.reserve(MAX_ROOM_IDX);
for (int i = 0; i < MAX_ROOM_IDX; ++i) { for (int i = 0; i < MAX_ROOM_IDX; ++i) {
entitys_.push_back(std::set<Entity*>()); entitys_.push_back(std::set<Entity*>());
bullets_.push_back(std::set<Bullet*>());
creatures_.push_back(std::set<Creature*>()); creatures_.push_back(std::set<Creature*>());
} }
} }
@ -25,7 +22,6 @@ GridCell::GridCell()
void GridCell::ClearRoomData(Room* room) void GridCell::ClearRoomData(Room* room)
{ {
entitys_[room->GetRoomIdx()].clear(); entitys_[room->GetRoomIdx()].clear();
bullets_[room->GetRoomIdx()].clear();
creatures_[room->GetRoomIdx()].clear(); creatures_[room->GetRoomIdx()].clear();
} }
@ -57,16 +53,6 @@ void GridCell::TraverseCreatures(std::function<void (Creature*, bool&)>& func,
} }
} }
void GridCell::AddBullet(Bullet* bullet)
{
bullets_[bullet->room->GetRoomIdx()].insert(bullet);
}
void GridCell::RemoveBullet(Bullet* bullet)
{
bullets_[bullet->room->GetRoomIdx()].erase(bullet);
}
void GridCell::AddPermanentEntity(Entity* entity) void GridCell::AddPermanentEntity(Entity* entity)
{ {
entitys_[0].insert(entity); entitys_[0].insert(entity);

View File

@ -2,7 +2,6 @@
class Entity; class Entity;
class Human; class Human;
class Bullet;
class Room; class Room;
class Creature; class Creature;
@ -23,8 +22,6 @@ public:
void AddCreature(Creature* c); void AddCreature(Creature* c);
void RemoveCreature(Creature* c); void RemoveCreature(Creature* c);
bool CreatureExists(Creature* c); bool CreatureExists(Creature* c);
void AddBullet(Bullet* bullet);
void RemoveBullet(Bullet* bullet);
void AddPermanentEntity(Entity* entity); void AddPermanentEntity(Entity* entity);
void AddRoomEntity(Room* room, Entity* entity); void AddRoomEntity(Room* room, Entity* entity);
void RemoveRoomEntity(Room* room, Entity* entity); void RemoveRoomEntity(Room* room, Entity* entity);
@ -40,6 +37,5 @@ public:
private: private:
std::vector<std::set<Entity*>> entitys_; std::vector<std::set<Entity*>> entitys_;
std::vector<std::set<Bullet*>> bullets_;
std::vector<std::set<Creature*>> creatures_; std::vector<std::set<Creature*>> creatures_;
}; };

View File

@ -2,7 +2,6 @@
#include "gridservice.h" #include "gridservice.h"
#include "human.h" #include "human.h"
#include "bullet.h"
#include "room.h" #include "room.h"
#include "gridcell.h" #include "gridcell.h"
@ -161,54 +160,6 @@ void GridService::MoveCreature(Creature* c)
} }
} }
void GridService::AddBullet(Bullet* bullet)
{
int x = (int)bullet->GetX() + cell_width_;
int y = (int)bullet->GetY() + cell_width_;
if (BroderOverFlow(x, y)) {
abort();
}
bullet->SetGridId(x/cell_width_ + (y/cell_width_) * cell_count_per_row_);
if (bullet->GetGridId() == 0 || bullet->GetGridId() > max_grid_id_) {
abort();
}
cells_[bullet->GetGridId()].AddBullet(bullet);
GetAllCells(bullet->room, bullet->GetGridId(), bullet->GetGridList());
}
void GridService::MoveBullet(Bullet* bullet)
{
int new_x = (int)bullet->GetX() + cell_width_;
int new_y = (int)bullet->GetY() + cell_width_;
int new_grid_id = new_x/cell_width_ + (new_y/cell_width_) * cell_count_per_row_;
if (BroderOverFlow(new_x, new_y)) {
abort();
}
if (new_grid_id == 0 || new_grid_id > max_grid_id_) {
abort();
}
if (new_grid_id != bullet->GetGridId()) {
std::set<GridCell*> inc_grid_list;
std::set<GridCell*> dec_grid_list;
std::set<GridCell*> old_grid_list = bullet->GetGridList();
ComputeDiff(bullet->room,
bullet->GetGridId(),
new_grid_id,
bullet->GetGridList(),
inc_grid_list,
dec_grid_list);
cells_[bullet->GetGridId()].RemoveBullet(bullet);
cells_[new_grid_id].AddBullet(bullet);
bullet->SetGridId(new_grid_id);
}
}
void GridService::DelBullet(Bullet* bullet)
{
GridCell& cell = cells_[bullet->GetGridId()];
cell.RemoveBullet(bullet);
}
void GridService::AddRoomEntity(Room* room, Entity* entity) void GridService::AddRoomEntity(Room* room, Entity* entity)
{ {
assert(!entity->IsEntityType(ET_Player)); assert(!entity->IsEntityType(ET_Player));

View File

@ -3,7 +3,6 @@
class Human; class Human;
class Entity; class Entity;
class Room; class Room;
class Bullet;
class Creature; class Creature;
class GridCell; class GridCell;
class GridService class GridService
@ -24,10 +23,6 @@ class GridService
void RemoveCreature(Creature* c); void RemoveCreature(Creature* c);
void MoveCreature(Creature* c); void MoveCreature(Creature* c);
void AddBullet(Bullet* bullet);
void MoveBullet(Bullet* bullet);
void DelBullet(Bullet* bullet);
void AddRoomEntity(Room* room, Entity* entity); void AddRoomEntity(Room* room, Entity* entity);
void DelRoomEntity(Room* room, Entity* entity); void DelRoomEntity(Room* room, Entity* entity);

View File

@ -597,7 +597,6 @@ int Room::CreateBullet(Creature* sender,
bullet->is_tank_skin = is_tank_skin; bullet->is_tank_skin = is_tank_skin;
bullet->Initialize(); bullet->Initialize();
AddObjectLater(bullet); AddObjectLater(bullet);
grid_service->AddBullet(bullet);
bullet_uniid = bullet->GetUniId(); bullet_uniid = bullet->GetUniId();
} }
return bullet_uniid; return bullet_uniid;
@ -674,7 +673,6 @@ void Room::InternalRemoveObjectLater(Entity* entity, a8::XTimerAttacher& xtimer_
case ET_Bullet: case ET_Bullet:
{ {
room->RemoveFromMoveableHash((Bullet*)entity); room->RemoveFromMoveableHash((Bullet*)entity);
room->grid_service->DelBullet((Bullet*)entity);
} }
break; break;
case ET_Loot: case ET_Loot: