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@ -478,7 +478,7 @@ bool Creature::CanUseSkill(int skill_id)
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if (!skill) {
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return false;
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}
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return skill->GetLeftTime() <= 0;
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return skill->GetCurrTimes() > 0;
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}
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void Creature::DoSkill(int skill_id,
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@ -1452,3 +1452,10 @@ void Creature::RecoverSkillCasterState(SkillCasterState* caster_state)
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skill_distance_ = caster_state->caster_skill_distance;
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skill_param1 = caster_state->caster_skill_param1;
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}
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CreatureWeakPtr Creature::AllocWeakPtr()
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{
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CreatureWeakPtr ptr;
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ptr.Attach(this);
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return ptr;
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}
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@ -134,6 +134,7 @@ class Creature : public MoveableEntity
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bool CollisonDetection();
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void FillSkillCasterState(SkillCasterState* caster_state);
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void RecoverSkillCasterState(SkillCasterState* caster_state);
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CreatureWeakPtr AllocWeakPtr();
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private:
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@ -250,16 +250,22 @@ void FrameEvent::RemoveBuff(Human* sender, int buff_id)
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}
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}
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void FrameEvent::AddSkillCdChg(Human* sender, int skill_id, int left_time)
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void FrameEvent::AddSkillCdChg(CreatureWeakPtr sender, int skill_id, int left_time)
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{
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if (sender.Get() && sender.Get()->IsHuman()) {
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chged_skillcds_.push_back(std::make_tuple(sender, skill_id, left_time));
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int idx = chged_skillcds_.size() - 1;
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sender->TouchAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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((Human*)sender.Get())->chged_skillcds_.push_back(idx);
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}
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}
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void FrameEvent::AddSkillCurrTimesChg(CreatureWeakPtr sender, int skill_id, int curr_times)
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{
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hum->chged_skillcds_.push_back(idx);
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});
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if (sender.Get() && sender.Get()->IsHuman()) {
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chged_skill_curr_times_.push_back(std::make_tuple(sender, skill_id, curr_times));
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int idx = chged_skill_curr_times_.size() - 1;
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((Human*)sender.Get())->chged_skill_curr_times_.push_back(idx);
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}
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}
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void FrameEvent::AddItemChg(Human* hum, int item_id, int item_num)
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@ -375,6 +381,9 @@ void FrameEvent::Clear()
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if (!chged_skillcds_.empty()) {
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chged_skillcds_.clear();
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}
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if (!chged_skill_curr_times_.empty()) {
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chged_skill_curr_times_.clear();
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}
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if (!chged_items_.empty()) {
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chged_items_.clear();
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}
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@ -29,7 +29,8 @@ public:
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void AddWeaponAmmoChg(Human* hum);
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void AddBuff(Human* hum, Buff* buff);
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void RemoveBuff(Human* hum, int buff_id);
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void AddSkillCdChg(Human* hum, int skill_id, int left_time);
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void AddSkillCdChg(CreatureWeakPtr sender, int skill_id, int left_time);
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void AddSkillCurrTimesChg(CreatureWeakPtr sender, int skill_id, int curr_times);
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void AddItemChg(Human* hum, int item_id, int item_num);
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void AddZombieIdChg(Human* hum);
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void AddDead(Human* sender, int revive_time);
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@ -50,7 +51,8 @@ private:
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std::vector<Human*> chged_bullet_nums_;
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std::vector<std::tuple<Human*, int, int>> chged_weapon_ammo_;
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std::vector<Human*> chged_hps_;
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std::vector<std::tuple<Human*, int, int>> chged_skillcds_;
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std::vector<std::tuple<CreatureWeakPtr, int, int>> chged_skillcds_;
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std::vector<std::tuple<CreatureWeakPtr, int, int>> chged_skill_curr_times_;
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std::vector<Human*> chged_zombieids_;
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std::vector<Human*> chged_cars_;
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std::vector<std::tuple<int, int, int>> dead_alive_objs_;
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@ -165,18 +165,33 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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for (size_t idx : hum->chged_skillcds_) {
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if (idx < room->frame_event.chged_skillcds_.size()) {
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auto tuple = room->frame_event.chged_skillcds_[idx];
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Human* target = std::get<0>(tuple);
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CreatureWeakPtr target = std::get<0>(tuple);
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int skill_id = std::get<1>(tuple);
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int left_time = std::get<2>(tuple);
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{
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if (target.Get()) {
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->GetEntityUniId());
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p->set_obj_id(target.Get()->GetEntityUniId());
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p->set_property_type(kPropSkillLeftTime);
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p->set_property_subtype(skill_id);
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p->set_value(left_time);
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}
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}
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}
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for (size_t idx : hum->chged_skill_curr_times_) {
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if (idx < room->frame_event.chged_skill_curr_times_.size()) {
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auto tuple = room->frame_event.chged_skill_curr_times_[idx];
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CreatureWeakPtr& target = std::get<0>(tuple);
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int skill_id = std::get<1>(tuple);
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int curr_times = std::get<2>(tuple);
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if (target.Get()) {
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target.Get()->GetEntityUniId());
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p->set_property_type(kPropSkillCurrTimes);
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p->set_property_subtype(skill_id);
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p->set_value(curr_times);
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}
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}
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}
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for (size_t idx : hum->chged_hps_) {
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if (idx < room->frame_event.chged_hps_.size()) {
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Human* target = room->frame_event.chged_hps_[idx];
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@ -1998,6 +1998,9 @@ void Human::ClearFrameData()
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if (!chged_skillcds_.empty()) {
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chged_skillcds_.clear();
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}
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if (!chged_skill_curr_times_.empty()) {
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chged_skill_curr_times_.clear();
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}
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if (!chged_items_.empty()) {
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chged_items_.clear();
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}
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@ -3359,7 +3362,9 @@ void Human::DoSkillPostProc(bool used, int skill_id, int target_id, const a8::Ve
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++stats.skill_times;
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Skill* skill = GetSkill(skill_id);
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if (skill) {
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room->frame_event.AddSkillCdChg(this, skill_id, skill->GetLeftTime());
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skill->DecTimes();
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room->frame_event.AddSkillCdChg(AllocWeakPtr(), skill_id, skill->GetLeftTime());
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room->frame_event.AddSkillCurrTimesChg(AllocWeakPtr(), skill_id, skill->GetCurrTimes());
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}
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OnAttack();
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}
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@ -316,6 +316,7 @@ protected:
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std::vector<int> chged_bullet_nums_;
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std::vector<int> chged_hps_;
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std::vector<int> chged_skillcds_;
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std::vector<int> chged_skill_curr_times_;
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std::vector<int> chged_items_;
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std::vector<int> chged_weapon_ammo_;
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std::vector<int> chged_level_;
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@ -448,6 +448,7 @@ namespace MetaData
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void Skill::Init()
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{
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{
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std::vector<std::string> strings;
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a8::Split(i->buff_list(), strings, '|');
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@ -28,6 +28,8 @@ void Skill::FillMFSkill(cs::MFSkill* skill_pb)
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skill_pb->set_skill_id(meta->i->skill_id());
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skill_pb->set_left_time(GetLeftTime());
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skill_pb->set_cd_time(GetCd());
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skill_pb->set_curr_times(GetCurrTimes());
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skill_pb->set_max_times(meta->i->max_times());
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}
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void Skill::ClearPassiveSkillBuff()
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@ -57,3 +59,16 @@ void Skill::AddPassiveSkillBuff()
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owner->skill_target_id_ = old_skill_target_id_;
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owner->skill_target_pos_ = old_skill_target_pos_;
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}
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void Skill::DecTimes()
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{
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--curr_times_;
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if (curr_times_ < 0) {
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curr_times_ = 0;
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}
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}
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int Skill::GetCurrTimes()
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{
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return curr_times_;
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}
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@ -22,9 +22,13 @@ class Skill
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int GetCd();
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int GetLeftTime();
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int GetPassedTime();
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int GetCurrTimes();
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void DecTimes();
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void FillMFSkill(cs::MFSkill* skill_pb);
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void ClearPassiveSkillBuff();
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void AddPassiveSkillBuff();
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private:
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int curr_times_ = 0;
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};
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