添加伪装逻辑处理
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@ -3143,9 +3143,9 @@ void Human::OnBulletHit(Bullet* bullet)
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return;
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}
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{
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Buff* buff = GetBuffByEffect(kBET_Camouflage);
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if (buff && buff->i->int_param2 == 1) {
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return
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Buff* buff = GetBuffByEffectId(kBET_Camouflage);
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if (buff && buff->meta->int_param2 == 1) {
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return;
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}
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}
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#ifdef DEBUG
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