plane ok
This commit is contained in:
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4d5cfc4928
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cab988d642
@ -11,6 +11,11 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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cs::SMUpdate* msg = new cs::SMUpdate;
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{
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Room* room = hum->room;
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if (room->GetGasData().gas_mode == GasJump) {
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cs::MFPlane* p = msg->mutable_plane();
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TypeConvert::ToPb(room->plane.start_point, p->mutable_start_point());
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TypeConvert::ToPb(room->plane.end_point, p->mutable_end_point());
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}
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for (auto& itr : hum->new_objects) {
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#ifdef DEBUG
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if (hum->del_objects.find(itr->GetEntityUniId()) != hum->del_objects.end()) {
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@ -27,6 +32,12 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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hum->room->GetFrameNo() - entity->GetDeadFrameNo(room) > 10) {
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continue;
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} else {
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if (room->GetGasData().gas_mode == GasJump &&
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entity != hum &&
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entity->GetEntityType() == ET_Player &&
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a8::HasBitFlag(((Human*)entity)->status, HS_Fly)) {
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continue;
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}
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}
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if (((Human*)hum)->GetPos().ManhattanDistance(entity->GetPos()) > VIEW_RANGE + 300) {
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continue;
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@ -78,7 +78,8 @@ void InternalShot(Human* hum,
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bullet_born_pos,
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bullet_dir,
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fly_distance);
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if (hum->room->BattleStarted()) {
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if (hum->room->BattleStarted() ||
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(hum->room->GetGasData().gas_mode == GasJump && !a8::HasBitFlag(hum->status, HS_Jump))) {
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hum->room->CreateBullet(hum,
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weapon_meta,
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weapon_upgrade_meta,
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@ -1345,6 +1346,26 @@ bool Human::CanUseSkill()
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return true;
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}
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void Human::DoJump()
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{
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if (a8::HasBitFlag(status, HS_Fly)) {
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a8::UnSetBitFlag(status, HS_Fly);
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a8::SetBitFlag(status, HS_Jump);
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jump_frameno_ = room->GetFrameNo();
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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room->xtimer.AddDeadLineTimerAndAttach
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(MetaMgr::Instance()->jump_time * SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->OnLand();
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},
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&xtimer_attacher.timer_list_);
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}
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}
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void Human::DoSkill()
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{
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if (action_type == AT_Reload ||
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@ -1562,6 +1583,8 @@ void Human::FillMFGasData(cs::MFGasData* gas_data)
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long long duration = room->GetGasInactiveTime() * SERVER_FRAME_RATE -
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(room->GetFrameNo() - room->GetGasData().gas_start_frameno);
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gas_data->set_duration(std::max(duration * 50, (long long)1000) / 1000);
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} else if (room->GetGasData().gas_mode == GasJump) {
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gas_data->set_duration(0);
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} else if (room->GetGasData().gas_mode == GasMoving) {
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if (room->GetGasData().new_area_meta->i->shrink_speed() > 0.01f) {
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long long duration = (room->GetGasData().old_area_meta->i->rad() - room->GetGasData().new_area_meta->i->rad()) /
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@ -24,6 +24,7 @@ enum HumanStatus
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HS_LastAndroid = 7,
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HS_DisableAttack = 8,
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HS_Fly = 9,
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HS_Jump = 10,
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HS_End
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};
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@ -204,6 +205,7 @@ class Human : public MoveableEntity
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bool HasLiveTeammate();
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bool HasNoDownedTeammate();
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bool CanUseSkill();
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void DoJump();
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void DoSkill();
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void DoGetDown();
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void FindLocation();
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@ -416,6 +418,7 @@ private:
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std::vector<Skin> skins;
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Entity* last_collision_door_ = nullptr;
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long long jump_frameno_ = 0;
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friend class FrameMaker;
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friend class FrameEvent;
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@ -310,7 +310,9 @@ void Player::UpdateUseItemId()
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void Player::UpdateSpectate()
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{
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if (room->GetGasData().gas_mode == GasInactive) {
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if (room->GetGasData().gas_mode == GasInactive ||
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room->GetGasData().gas_mode == GasJump ||
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a8::HasBitFlag(status, HS_Fly)) {
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spectate = false;
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return;
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}
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@ -985,57 +985,59 @@ void Room::UpdateGas()
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case GasInactive:
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UpdateGasInactive();
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break;
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case GasJump:
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UpdateGasJump();
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break;
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case GasWaiting:
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UpdateGasWaiting();
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break;
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case GasMoving:
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UpdateGasMoving();
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break;
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case GasJump:
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UpdateGasJump();
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break;
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}
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#if 1
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if (GetRoomMode() == kZombieMode) {
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int zombie_num = 0;
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for (auto& pair : human_hash_) {
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if (pair.second->GetRace() == kZombieRace) {
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++zombie_num;
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if (gas_data_.gas_mode != GasInactive && gas_data_.gas_mode != GasJump) {
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#if 1
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if (GetRoomMode() == kZombieMode) {
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int zombie_num = 0;
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for (auto& pair : human_hash_) {
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if (pair.second->GetRace() == kZombieRace) {
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++zombie_num;
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}
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}
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if (zombie_num >= GetRoomMaxPlayerNum() && !game_over_) {
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game_over_ = true;
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game_over_frameno_ = GetFrameNo();
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OnGameOver();
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}
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}
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if (zombie_num >= GetRoomMaxPlayerNum() && !game_over_) {
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game_over_ = true;
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game_over_frameno_ = GetFrameNo();
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OnGameOver();
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}
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}
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#endif
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if (gas_data_.gas_mode != GasInactive && GetRoomMode() == kChiJiMode) {
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if (!IsGameOver() && alive_count_ <= MAX_TEAM_NUM && GetAliveTeamNum() <= 1) {
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game_over_ = true;
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game_over_frameno_ = GetFrameNo();
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OnGameOver();
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}
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for (auto& pair : human_hash_) {
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if (pair.second->real_dead ||
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a8::HasBitFlag(pair.second->status, HS_Disable)) {
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continue;
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#endif
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if (gas_data_.gas_mode != GasInactive && GetRoomMode() == kChiJiMode) {
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if (!IsGameOver() && alive_count_ <= MAX_TEAM_NUM && GetAliveTeamNum() <= 1) {
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game_over_ = true;
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game_over_frameno_ = GetFrameNo();
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OnGameOver();
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}
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bool b1 = a8::CircleContainCircle(gas_data_.pos_old,
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gas_data_.gas_progress,
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pair.second->GetPos(),
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pair.second->GetRadius()
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);
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bool b2 = a8::CircleContainCircle(gas_data_.pos_new,
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gas_data_.rad_new,
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pair.second->GetPos(),
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pair.second->GetRadius()
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);
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if (!b1 && !b2) {
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pair.second->poisoning = true;
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} else {
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pair.second->poisoning = false;
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pair.second->poisoning_time = false;
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for (auto& pair : human_hash_) {
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if (pair.second->real_dead ||
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a8::HasBitFlag(pair.second->status, HS_Disable)) {
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continue;
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}
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bool b1 = a8::CircleContainCircle(gas_data_.pos_old,
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gas_data_.gas_progress,
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pair.second->GetPos(),
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pair.second->GetRadius()
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);
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bool b2 = a8::CircleContainCircle(gas_data_.pos_new,
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gas_data_.rad_new,
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pair.second->GetPos(),
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pair.second->GetRadius()
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);
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if (!b1 && !b2) {
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pair.second->poisoning = true;
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} else {
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pair.second->poisoning = false;
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pair.second->poisoning_time = false;
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}
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}
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}
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}
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@ -1044,35 +1046,48 @@ void Room::UpdateGas()
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void Room::UpdateGasInactive()
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{
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if (GetFrameNo() - gas_data_.gas_start_frameno >= GetGasInactiveTime() * SERVER_FRAME_RATE) {
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gas_data_.gas_mode = GasWaiting;
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gas_data_.old_area_meta = MetaMgr::Instance()->GetSafeArea(map_meta_->i->safearea());
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gas_data_.new_area_meta = MetaMgr::Instance()->GetSafeArea(map_meta_->i->safearea() + 1);
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gas_data_.gas_progress = gas_data_.old_area_meta->i->rad();
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gas_data_.gas_mode = GasJump;
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gas_data_.gas_start_frameno = GetFrameNo();
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gas_data_.pos_old = a8::Vec2(map_meta_->i->map_width() / 2.0f,
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map_meta_->i->map_height() / 2.0f);
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gas_data_.pos_old_bk = gas_data_.pos_old;
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{
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bool gen_ok = GenSmallCircle(gas_data_.pos_old,
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gas_data_.old_area_meta->i->rad(),
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gas_data_.new_area_meta->i->rad(),
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gas_data_.pos_new);
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assert(gen_ok);
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}
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gas_data_.rad_old = gas_data_.old_area_meta->i->rad();
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gas_data_.rad_new = gas_data_.new_area_meta->i->rad();
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battle_start_frameno_ = GetFrameNo();
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if (human_hash_.size() < GetRoomMaxPlayerNum()) {
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CreateAndroid(GetRoomMaxPlayerNum() - human_hash_.size());
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NotifyUiUpdate();
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}
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CombineTeam();
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NotifyGameStart();
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NotifyUiUpdate();
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ShuaPlane();
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NotifyWxVoip();
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if (room_type_ != RT_NewBrid) {
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InitAirDrop();
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}
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RoomMgr::Instance()->ActiveRoom(room_uuid_);
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InitAirDrop();
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RoomMgr::Instance()->ActiveRoom(GetRoomUuid());
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int auto_jump_interval = MetaMgr::Instance()->GetSysParamAsInt("auto_jump_interval");
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auto_jump_timer_ = xtimer.AddRepeatTimerAndAttach
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(SERVER_FRAME_RATE * auto_jump_interval,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Room* room = (Room*)param.sender.GetUserData();
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int auto_jump_min_num = MetaMgr::Instance()->GetSysParamAsInt("auto_jump_min_num");
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int auto_jump_max_num = MetaMgr::Instance()->GetSysParamAsInt("auto_jump_max_num");
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int jump_num = a8::RandEx(auto_jump_min_num, auto_jump_max_num);
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if (room->last_player_jump_pos_.Distance(room->plane.curr_pos) < 64 * 8) {
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jump_num = 1 + rand() % 2;
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}
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for (int i = 0; i < jump_num; ++i) {
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room->TouchHumanList
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(
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a8::XParams()
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.SetSender(room),
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[] (Human* hum, a8::XParams& param) -> bool
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{
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if (a8::HasBitFlag(hum->status, HS_Fly) &&
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hum->GetEntitySubType() != EST_Player) {
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hum->DoJump();
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return false;
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}
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return true;
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});
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}
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},
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&xtimer_attacher_.timer_list_);
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}
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}
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@ -1151,7 +1166,49 @@ void Room::UpdateGasMoving()
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void Room::UpdateGasJump()
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{
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a8::Vec2 len_vec = plane.dir *
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((GetFrameNo() - GetGasData().gas_start_frameno)*airline_->i->plane_speed() / SERVER_FRAME_RATE);
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plane.curr_pos = plane.start_point + len_vec;
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if ((plane.end_point - plane.start_point).Norm() <= len_vec.Norm()) {
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TouchHumanList(
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a8::XParams(),
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[] (Human* hum, a8::XParams& param) -> bool
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{
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if (a8::HasBitFlag(hum->status, HS_Fly)) {
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hum->DoJump();
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}
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if (hum->GetEntitySubType() == EST_Player) {
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GameLog::Instance()->GameStart((Player*)hum);
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}
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return true;
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});
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gas_data_.gas_mode = GasWaiting;
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gas_data_.old_area_meta = MetaMgr::Instance()->GetSafeArea(map_meta_->i->safearea());
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gas_data_.new_area_meta = MetaMgr::Instance()->GetSafeArea(map_meta_->i->safearea() + 1);
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gas_data_.gas_progress = gas_data_.old_area_meta->i->rad();
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gas_data_.gas_start_frameno = GetFrameNo();
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gas_data_.pos_old = a8::Vec2(map_meta_->i->map_width() / 2.0f,
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map_meta_->i->map_height() / 2.0f);
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gas_data_.pos_old_bk = gas_data_.pos_old;
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{
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bool gen_ok = GenSmallCircle(gas_data_.pos_old,
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gas_data_.old_area_meta->i->rad(),
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gas_data_.new_area_meta->i->rad(),
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gas_data_.pos_new);
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assert(gen_ok);
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}
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gas_data_.rad_old = gas_data_.old_area_meta->i->rad();
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gas_data_.rad_new = gas_data_.new_area_meta->i->rad();
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battle_start_frameno_ = GetFrameNo();
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xtimer.DeleteTimer(auto_jump_timer_);
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auto_jump_timer_ = nullptr;
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NotifyGameStart();
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NotifyUiUpdate();
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NotifyWxVoip();
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if (room_type_ != RT_NewBrid) {
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InitAirDrop();
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}
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}
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}
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bool Room::GenSmallCircle(a8::Vec2 big_circle_pos, float big_circle_rad, float small_circle_rad,
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@ -1530,6 +1587,29 @@ void Room::AdjustAirDropPos(MetaData::MapThing* thing_meta, a8::Vec2& box_pos)
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AdjustPosInnerMap(box_pos, 100);
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}
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void Room::ShuaPlane()
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{
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airline_ = MetaMgr::Instance()->RandAirLine(map_meta_->i->map_id());
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if (!airline_) {
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abort();
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}
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plane.start_point = a8::Vec2(airline_->start_point_x, airline_->start_point_y);
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plane.end_point = a8::Vec2(airline_->end_point_x, airline_->end_point_y);
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plane.dir = plane.end_point - plane.start_point;
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plane.dir.Normalize();
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plane.curr_pos = plane.start_point;
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last_player_jump_pos_ = plane.curr_pos;
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for (auto& pair : human_hash_) {
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a8::SetBitFlag(pair.second->status, HS_Fly);
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pair.second->SetPos(plane.curr_pos);
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pair.second->attack_dir = plane.dir;
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pair.second->move_dir = plane.dir;
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grid_service->MoveHuman(pair.second);
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pair.second->AddToNewObjects(pair.second);
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}
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}
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RoomObstacle* Room::InternalCreateObstacle(int id, float x, float y,
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std::function<void (Obstacle*)> on_precreate)
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{
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@ -39,6 +39,7 @@ public:
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FrameEvent frame_event;
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FrameMaker frame_maker;
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a8::XTimer xtimer;
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Plane plane;
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a8::TimerAttacher timer_attacher;
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GridService* grid_service = nullptr;
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MapService* map_service = nullptr;
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@ -298,4 +299,7 @@ private:
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std::map<int, Human*> removed_robot_hash_;
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std::vector<ObstacleData> obstacle_datas_;
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xtimer_list* auto_jump_timer_ = nullptr;
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a8::Vec2 last_player_jump_pos_;
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};
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@ -116,6 +116,14 @@ struct BornPoint
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a8::Vec2 RandPoint() const;
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};
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struct Plane
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{
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a8::Vec2 start_point;
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a8::Vec2 end_point;
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a8::Vec2 dir;
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a8::Vec2 curr_pos;
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};
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struct HumanAbility
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{
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float hp = 0.0f;
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