add hero
This commit is contained in:
parent
4387cece7b
commit
cdbd277987
@ -252,7 +252,7 @@ enum EntityType_e
|
||||
//ET_Decal = 7,
|
||||
//ET_Projectile = 8,
|
||||
//ET_Smoke = 9,
|
||||
//ET_Hero = 10,
|
||||
ET_Hero = 10,
|
||||
ET_Car = 11,
|
||||
|
||||
ET_Bullet = 20,
|
||||
|
42
server/gameserver/hero.cc
Normal file
42
server/gameserver/hero.cc
Normal file
@ -0,0 +1,42 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "hero.h"
|
||||
#include "human.h"
|
||||
#include "room.h"
|
||||
#include "metamgr.h"
|
||||
#include "loot.h"
|
||||
#include "perfmonitor.h"
|
||||
#include "typeconvert.h"
|
||||
|
||||
Hero::Hero():MoveableEntity()
|
||||
{
|
||||
++PerfMonitor::Instance()->entity_num[ET_Hero];
|
||||
}
|
||||
|
||||
Hero::~Hero()
|
||||
{
|
||||
--PerfMonitor::Instance()->entity_num[ET_Hero];
|
||||
}
|
||||
|
||||
void Hero::Initialize()
|
||||
{
|
||||
MoveableEntity::Initialize();
|
||||
}
|
||||
|
||||
void Hero::FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data)
|
||||
{
|
||||
part_data->set_object_type(ET_Hero);
|
||||
cs::MFHeroPart* p = part_data->mutable_union_obj_10();
|
||||
p->set_obj_uniid(GetEntityUniId());
|
||||
TypeConvert::ToPb(GetPos(), p->mutable_pos());
|
||||
//TypeConvert::ToPb(move_dir, p->mutable_dir());
|
||||
}
|
||||
|
||||
void Hero::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
|
||||
{
|
||||
full_data->set_object_type(ET_Hero);
|
||||
cs::MFHeroFull* p = full_data->mutable_union_obj_10();
|
||||
p->set_obj_uniid(GetEntityUniId());
|
||||
TypeConvert::ToPb(GetPos(), p->mutable_pos());
|
||||
//TypeConvert::ToPb(move_dir, p->mutable_dir());
|
||||
}
|
26
server/gameserver/hero.h
Normal file
26
server/gameserver/hero.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "moveableentity.h"
|
||||
|
||||
#include "cs_proto.pb.h"
|
||||
|
||||
namespace MetaData
|
||||
{
|
||||
struct Equip;
|
||||
}
|
||||
|
||||
class Human;
|
||||
class Room;
|
||||
class Hero : public MoveableEntity
|
||||
{
|
||||
public:
|
||||
Hero();
|
||||
virtual ~Hero() override;
|
||||
virtual void Initialize() override;
|
||||
virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override;
|
||||
virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override;
|
||||
|
||||
private:
|
||||
bool later_removed_ = false;
|
||||
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user