This commit is contained in:
aozhiwei 2020-12-23 16:39:00 +08:00
parent 8b1b38e181
commit ce2beb1c07

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@ -1034,7 +1034,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
((Human*)hum)->kill_humans.insert(this);
((Human*)hum)->SyncAroundPlayers(__FILE__, __LINE__, __func__);
if (weapon_id == VW_Tank) {
std::string msg = a8::Format("%s 使用 载具 干掉了 %s",
std::string msg = a8::Format(TEXT("battle_server_dead_car", "%s 使用 载具 干掉了 %s").c_str(),
{
killer_name,
name