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@ -10,6 +10,7 @@
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#include "hero.h"
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#include "collider.h"
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#include "roomobstacle.h"
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#include "trigger.h"
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void InternalShot(Creature* c,
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MetaData::Equip* weapon_meta,
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@ -98,6 +99,7 @@ void InternalShot(Creature* c,
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Creature::Creature():MoveableEntity()
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{
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trigger_ = new Trigger(this);
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weapons.reserve(MAX_WEAPON_NUM);
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for (size_t i = 0; i < MAX_WEAPON_NUM; ++i) {
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auto& weapon = a8::FastAppend(weapons);
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@ -124,6 +126,7 @@ Creature::~Creature()
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}
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skill_hash_.clear();
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ClearPassiveSkill();
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A8_SAFE_DELETE(trigger_);
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}
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bool Creature::HasBuffEffect(int buff_effect_id)
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@ -7,6 +7,7 @@ class Trigger
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{
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public:
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Trigger(Creature* owner) { owner_ = owner; };
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void Init();
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void UnInit();
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Creature* GetOwner() { return owner_; };
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