From cf46d233b8a6f897c80582798e97cff296a7cf9f Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Fri, 14 May 2021 13:17:49 +0800 Subject: [PATCH] 1 --- server/gameserver/player.cc | 5 +++++ server/gameserver/player.h | 1 + 2 files changed, 6 insertions(+) diff --git a/server/gameserver/player.cc b/server/gameserver/player.cc index 1430048..8b12ec6 100644 --- a/server/gameserver/player.cc +++ b/server/gameserver/player.cc @@ -1676,3 +1676,8 @@ void Player::CheckShotHoldState(Weapon* weapon) } } } + +void Player::SetAttackDir(const a8::Vec2& attack_dir) +{ + MoveableEntity::SetAttackDir(attack_dir); +} diff --git a/server/gameserver/player.h b/server/gameserver/player.h index 0187d5d..b4eab94 100644 --- a/server/gameserver/player.h +++ b/server/gameserver/player.h @@ -116,6 +116,7 @@ class Player : public Human void _CMAdEnd(f8::MsgHdr& hdr, const cs::CMAdEnd& msg); void _CMGetBoxInfo(f8::MsgHdr& hdr, const cs::CMGetBoxInfo& msg); void _CMOpenBox(f8::MsgHdr& hdr, const cs::CMOpenBox& msg); + virtual void SetAttackDir(const a8::Vec2& attack_dir) override; protected: Player();