add ability
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82
server/gameserver/ability.cc
Normal file
82
server/gameserver/ability.cc
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@ -0,0 +1,82 @@
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#include "precompile.h"
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#include "ability.h"
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#include "metamgr.h"
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#include "buff.h"
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#include "creature.h"
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float Ability::GetAttrAbs(int attr_id)
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{
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float attr_abs_val = GetBuffAttrAbs(attr_id);
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if (attr_id == kHAT_Atk || attr_id == kHAT_Def) {
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if (owner.Get()) {
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Buff* buff = owner.Get()->GetBuffByEffectId(kBET_Car);
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if (buff) {
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
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if (equip_meta) {
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switch (attr_id) {
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case kHAT_Atk:
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{
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attr_abs_val += equip_meta->i->atk();
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}
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break;
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case kHAT_Def:
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{
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attr_abs_val += equip_meta->i->def();
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}
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break;
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default:
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{
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}
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break;
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}
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}
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}
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}
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}
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return attr_abs_val;
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}
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float Ability::GetAttrRate(int attr_id)
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{
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float attr_rate_val = GetBuffAttrRate(attr_id);
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return attr_rate_val;
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}
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float Ability::GetBuffAttrAbs(int attr_id)
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{
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if (IsValidHumanAttr(attr_id)) {
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return buff_attr_abs_[attr_id];
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}
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return 0;
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}
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float Ability::GetBuffAttrRate(int attr_id)
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{
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if (IsValidHumanAttr(attr_id)) {
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return buff_attr_rate_[attr_id];
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}
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return 0;
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}
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void Ability::Clear()
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{
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buff_attr_abs_ = {};
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buff_attr_rate_ = {};
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}
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float* Ability::GetBuffAttrAbsPtr(int attr_id)
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{
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if (!IsValidHumanAttr(attr_id)) {
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return nullptr;
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}
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return &buff_attr_abs_[attr_id];
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}
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float* Ability::GetBuffAttrRatePtr(int attr_id)
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{
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if (!IsValidHumanAttr(attr_id)) {
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return nullptr;
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}
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return &buff_attr_rate_[attr_id];
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}
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21
server/gameserver/ability.h
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21
server/gameserver/ability.h
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@ -0,0 +1,21 @@
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#pragma once
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#include "weakptr.h"
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class Ability
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{
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public:
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CreatureWeakPtr owner;
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void Clear();
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float GetAttrAbs(int attr_id);
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float GetAttrRate(int attr_id);
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float GetBuffAttrAbs(int attr_id);
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float GetBuffAttrRate(int attr_id);
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float* GetBuffAttrAbsPtr(int attr_id);
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float* GetBuffAttrRatePtr(int attr_id);
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private:
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std::array<float, kHAT_End> buff_attr_abs_ = {};
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std::array<float, kHAT_End> buff_attr_rate_ = {};
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};
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@ -100,8 +100,11 @@ void InternalShot(Creature* c,
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Creature::Creature():MoveableEntity()
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{
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weak_ptr_chunk_.Set(this);
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trigger_ = new Trigger(this);
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trigger_->Init();
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ability_ = std::make_shared<Ability>();
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ability_->owner = GetWeakPtrRef();
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weapons.reserve(MAX_WEAPON_NUM);
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for (size_t i = 0; i < MAX_WEAPON_NUM; ++i) {
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auto& weapon = a8::FastAppend(weapons);
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@ -117,7 +120,6 @@ Creature::Creature():MoveableEntity()
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inventory_[i].num = 0;
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}
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weak_ptr_chunk_.Set(this);
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inventory_[IS_1XSCOPE].num = 1;
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}
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@ -355,8 +357,8 @@ void Creature::AddBuffPostProc(Creature* caster, Buff* buff)
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void Creature::RecalcBuffAttr()
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{
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buff_attr_abs_ = {};
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buff_attr_rate_ = {};
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CheckAbilityUsed();
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ability_->Clear();
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for (auto& buff : buff_list_) {
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if (buff.meta->i->buff_effect() == kBET_ChgAttr ||
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buff.meta->i->buff_effect() == kBET_Car ||
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@ -365,9 +367,15 @@ void Creature::RecalcBuffAttr()
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int calc_type = (int)buff.meta->param2;
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if (IsValidHumanAttr(attr_type)) {
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if (calc_type == 1) {
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buff_attr_abs_[attr_type] += buff.meta->param3;
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float* p = ability_->GetBuffAttrAbsPtr(attr_type);
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if (p) {
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*p += buff.meta->param3;
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}
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} else if (calc_type == 2) {
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buff_attr_rate_[attr_type] += buff.meta->param3;
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float* p = ability_->GetBuffAttrRatePtr(attr_type);
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if (p) {
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*p += buff.meta->param3;
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}
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}
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}
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}
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@ -396,27 +404,9 @@ void Creature::ClearBuffList()
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}
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buff_list_.clear();
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buff_effect_ = {};
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buff_attr_abs_ = {};
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buff_attr_rate_ = {};
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RecalcBuffAttr();
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}
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float Creature::GetBuffAttrAbs(int attr_type)
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{
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if (IsValidHumanAttr(attr_type)) {
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return buff_attr_abs_[attr_type];
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}
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return 0;
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}
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float Creature::GetBuffAttrRate(int attr_type)
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{
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if (IsValidHumanAttr(attr_type)) {
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return buff_attr_rate_[attr_type];
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}
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return 0;
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}
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void Creature::FillBuffList(Human* hum, ::google::protobuf::RepeatedPtrField<::cs::MFBuff>* pb_buff_list)
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{
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for (auto& itr : buff_list_) {
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@ -1065,38 +1055,12 @@ bool Creature::CanSee(const Creature* c) const
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float Creature::GetAttrAbs(int attr_id)
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{
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float attr_abs_val = GetBuffAttrAbs(attr_id);
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if (attr_id == kHAT_Atk || attr_id == kHAT_Def) {
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Buff* buff = GetBuffByEffectId(kBET_Car);
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if (buff) {
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
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if (equip_meta) {
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switch (attr_id) {
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case kHAT_Atk:
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{
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attr_abs_val += equip_meta->i->atk();
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}
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break;
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case kHAT_Def:
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{
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attr_abs_val += equip_meta->i->def();
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}
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break;
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default:
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{
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}
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break;
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}
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}
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}
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}
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return attr_abs_val;
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return ability_->GetAttrAbs(attr_id);
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}
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float Creature::GetAttrRate(int attr_id)
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{
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float attr_rate_val = GetBuffAttrRate(attr_id);
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return attr_rate_val;
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return ability_->GetAttrRate(attr_id);
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}
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bool Creature::IsPlayer() const
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@ -2143,3 +2107,12 @@ bool Creature::CheckCollision()
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}
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return false;
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}
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void Creature::CheckAbilityUsed()
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{
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if (ability_.use_count() > 1) {
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std::shared_ptr<Ability> old_val = ability_;
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ability_ = std::make_shared<Ability>();
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*ability_.get() = *(old_val.get());
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}
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}
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@ -5,6 +5,7 @@
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#include "buff.h"
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#include "weakptr.h"
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#include "trigger.h"
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#include "ability.h"
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#include "cs_proto.pb.h"
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@ -102,8 +103,6 @@ class Creature : public MoveableEntity
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void RecalcBuffAttr();
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void RemoveBuffByEffectId(int buff_effect_id);
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void ClearBuffList();
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float GetBuffAttrAbs(int attr_id);
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float GetBuffAttrRate(int attr_id);
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void FillBuffList(Human* hum, ::google::protobuf::RepeatedPtrField<::cs::MFBuff>* pb_buff_list);
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void FillSkillList(::google::protobuf::RepeatedPtrField< cs::MFSkill >* pb_skill_list);
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void TriggerBuff(Skill* skill, std::set<Creature*>& target_list, BuffTriggerType_e trigger_type);
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@ -199,6 +198,7 @@ class Creature : public MoveableEntity
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void SetLastCollisionDoor(Entity* door) { last_collision_door_ = door; }
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bool CheckCollision();
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Trigger* GetTrigger() { return trigger_; };
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std::shared_ptr<Ability>& GetAbility() { return ability_; };
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protected:
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@ -218,6 +218,7 @@ private:
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void RemovePassiveSkill(int skill_id);
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void RemoveSurplusHero(int buff_id, int id, int num);
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void RemoveSurplusObstacle(int buff_id, int id, int num);
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void CheckAbilityUsed();
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protected:
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RaceType_e race_ = kHumanRace;
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@ -238,8 +239,7 @@ private:
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Team* team_ = nullptr;
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Weapon* curr_weapon_ = nullptr;
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CreatureWeakPtrChunk weak_ptr_chunk_;
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std::array<float, kHAT_End> buff_attr_abs_ = {};
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std::array<float, kHAT_End> buff_attr_rate_ = {};
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std::shared_ptr<Ability> ability_;
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std::array<list_head, kBET_End> buff_effect_ = {};
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std::array<list_head, kBET_End> depend_effect_ = {};
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std::array<list_head, kCondBuffEnd> cond_buffs_ = {};
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@ -116,7 +116,8 @@ float Human::GetSpeed()
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return std::max(1, meta->i->reload_speed());
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}
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float speed = meta->i->move_speed();
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speed = (speed + GetBuffAttrAbs(kHAT_Speed)) * (1 + GetBuffAttrRate(kHAT_Speed));
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speed = (speed + GetAbility()->GetBuffAttrAbs(kHAT_Speed)) *
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(1 + GetAbility()->GetBuffAttrRate(kHAT_Speed));
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if (a8::HasBitFlag(cell_flags_, kColliderTag_Water)) {
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speed *= MetaMgr::Instance()->water_move_coefficient;
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}
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