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@ -2,6 +2,11 @@
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#include "killmgr.h"
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#include "human.h"
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#include "metamgr.h"
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#include "room.h"
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#include "player.h"
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#include "cs_proto.pb.h"
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void KillMgr::Init()
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{
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@ -180,53 +185,76 @@ void KillMgr::OnHumanDead(Human* dead_hum, KillInfo* info)
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element->mutable_union_obj_1()->set_text(result);
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}
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}
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#endif
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}
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void KillMgr::BoradcastRollMsg(Human* dead_hum,
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KillInfo* info,
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int killer_team_id,
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cs::SMRollMsg* pb_msg)
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{
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KillInfo* info_copy = new KillInfo;
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*info_copy = info;
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room->xtimer.AddDeadLineTimerAndAttach
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*info_copy = *info;
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dead_hum->room->xtimer.AddDeadLineTimerAndAttach
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(
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0,
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a8::XParams()
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.SetSender(this)
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.SetSender(dead_hum)
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.SetParam1(info_copy)
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.SetParam2(pb_msg),
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.SetParam2(pb_msg)
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.SetParam3(killer_team_id),
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[] (const a8::XParams& param)
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{
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Human* target = (Human*)param.sender.GetUserData();
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Human* dead_hum = (Human*)param.sender.GetUserData();
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KillInfo* info = (KillInfo*)param.param1.GetUserData();
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cs::SMRollMsg* msg = (cs::SMRollMsg*)param.param2.GetUserData();
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target->room->TraversePlayerList
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(a8::XParams(),
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[target, info, &msg] (Human* hum, a8::XParams& param) -> bool
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{
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for (int i = 0; i < msg->elements_size(); ++i) {
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auto element = msg->mutable_elements(i);
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if (element->element_type() == 1) {
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if (info->killer_id == hum->GetUniId()){
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element->mutable_union_obj_1()->set_color(MetaMgr::Instance()->self_kill_color);
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} else if (info->killer_team_id == hum->team_id) {
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element->mutable_union_obj_1()->set_color(MetaMgr::Instance()->teammate_kill_color);
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} else if (target == hum) {
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element->mutable_union_obj_1()->set_color(MetaMgr::Instance()->self_bekill_color);
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} else if (target->team_id == hum->team_id) {
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element->mutable_union_obj_1()->set_color(MetaMgr::Instance()->teammate_bekill_color);
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} else{
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element->mutable_union_obj_1()->clear_color();
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}
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}
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}
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hum->SendNotifyMsg(*msg);
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return true;
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});
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cs::SMRollMsg* pb_msg = (cs::SMRollMsg*)param.param2.GetUserData();
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int killer_team_id = param.param3;
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KillMgr::Instance()->BoradcastRollMsgCb
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(dead_hum,
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info,
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killer_team_id,
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pb_msg);
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},
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&xtimer_attacher.timer_list_,
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&dead_hum->xtimer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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KillInfo* info = (KillInfo*)param.param1.GetUserData();
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cs::SMRollMsg* msg = (cs::SMRollMsg*)param.param2.GetUserData();
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delete msg;
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cs::SMRollMsg* pb_msg = (cs::SMRollMsg*)param.param2.GetUserData();
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delete pb_msg;
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delete info;
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}
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);
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#endif
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}
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void KillMgr::BoradcastRollMsgCb(Human* dead_hum,
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KillInfo* info,
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int killer_team_id,
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cs::SMRollMsg* pb_msg)
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{
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dead_hum->room->TraversePlayerList
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(a8::XParams(),
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[dead_hum, info, &pb_msg, killer_team_id]
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(Player* hum, a8::XParams& param) -> bool
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{
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for (int i = 0; i < pb_msg->elements_size(); ++i) {
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auto element = pb_msg->mutable_elements(i);
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if (element->element_type() == 1) {
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int color = element->mutable_union_obj_1()->color();
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if (info->killer_id == hum->GetUniId()){
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color = MetaMgr::Instance()->self_kill_color;
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} else if (killer_team_id == hum->team_id) {
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color = MetaMgr::Instance()->teammate_kill_color;
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} else if (dead_hum == hum) {
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color = MetaMgr::Instance()->self_bekill_color;
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} else if (dead_hum->team_id == hum->team_id) {
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color = MetaMgr::Instance()->teammate_bekill_color;
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}
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if (element->mutable_union_obj_1()->color() != color) {
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element->mutable_union_obj_1()->set_color(color);
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}
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}
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}
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hum->SendNotifyMsg(*pb_msg);
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return true;
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});
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}
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@ -1,6 +1,9 @@
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#pragma once
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#include <a8/basehttpsession.h>
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namespace cs
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{
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class SMRollMsg;
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}
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struct KillInfo
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{
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@ -22,4 +25,14 @@ class KillMgr : public a8::Singleton<KillMgr>
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void Init();
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void UnInit();
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void OnHumanDead(Human* dead_hum, KillInfo* info);
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private:
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void BoradcastRollMsg(Human* dead_hum,
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KillInfo* info,
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int killer_team_id,
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cs::SMRollMsg* pb_msg);
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void BoradcastRollMsgCb(Human* dead_hum,
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KillInfo* info,
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int killer_team_id,
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cs::SMRollMsg* pb_msg);
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};
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