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@ -217,8 +217,7 @@ void Player::UpdateShot()
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if (second_weapon.meta) {
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if (second_weapon.meta) {
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p_weapon = &second_weapon;
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p_weapon = &second_weapon;
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}
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}
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if (!p_weapon->meta->power_charge.empty() &&
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if (!p_weapon->meta->power_charge.empty() && power_idx < 1) {
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power_idx + 1 != p_weapon->meta->power_charge.size()) {
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shot_start = false;
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shot_start = false;
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shot_hold = false;
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shot_hold = false;
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series_shot_frames = 0;
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series_shot_frames = 0;
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