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@ -1392,35 +1392,7 @@ RoomObstacle* Creature::SummonObstacle(int id, const a8::Vec2& pos)
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RoomObstacle* obstacle = room->CreateObstacle(id, pos.x, pos.y);
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if (obstacle) {
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obstacle->master.Attach(this);
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if (obstacle->meta->i->thing_type() == kObstacleSelfExplosion) {
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obstacle->Active();
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} else {
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room->xtimer.AddRepeatTimerAndAttach
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(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(obstacle),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->ActiveTimerFunc();
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},
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&obstacle->xtimer_attacher.timer_list_
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);
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room->xtimer.AddRepeatTimerAndAttach
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(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(obstacle),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->UpdateTimerFunc();
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},
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&obstacle->xtimer_attacher.timer_list_
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);
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}
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obstacle->Active();
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} else {
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abort();
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}
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@ -325,32 +325,105 @@ void RoomObstacle::Active()
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switch (meta->i->thing_type()) {
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case kObstacleSelfExplosion:
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{
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room->xtimer.AddDeadLineTimerAndAttach
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(
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meta->i->time() / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->room->xtimer.AddRepeatTimerAndAttach
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(
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obstacle->meta->i->explosion_interval() / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(obstacle),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->SpecExplosion();
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},
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&obstacle->xtimer_attacher.timer_list_
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);
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},
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&xtimer_attacher.timer_list_
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);
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ActiveSelfExplosion();
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}
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break;
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case kObstacleMine:
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{
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ActiveMine();
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}
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break;
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case kObstacleTrap:
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{
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ActiveTrap();
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}
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break;
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default:
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break;
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}
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}
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void RoomObstacle::ActiveSelfExplosion()
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{
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room->xtimer.AddDeadLineTimerAndAttach
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(
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meta->i->time() / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->room->xtimer.AddRepeatTimerAndAttach
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(
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obstacle->meta->i->explosion_interval() / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(obstacle),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->SpecExplosion();
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},
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&obstacle->xtimer_attacher.timer_list_
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);
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},
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&xtimer_attacher.timer_list_
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);
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}
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void RoomObstacle::ActiveMine()
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{
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room->xtimer.AddRepeatTimerAndAttach
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(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->ActiveTimerFunc();
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},
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&xtimer_attacher.timer_list_
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);
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room->xtimer.AddRepeatTimerAndAttach
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(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->UpdateTimerFunc();
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},
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&xtimer_attacher.timer_list_
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);
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}
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void RoomObstacle::ActiveTrap()
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{
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room->xtimer.AddRepeatTimerAndAttach
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(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->ActiveTimerFunc();
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},
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&xtimer_attacher.timer_list_
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);
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room->xtimer.AddRepeatTimerAndAttach
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(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->UpdateTimerFunc();
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},
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&xtimer_attacher.timer_list_
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);
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}
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@ -25,6 +25,9 @@ class RoomObstacle : public Obstacle
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private:
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void Explosion();
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void SpecExplosion();
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void ActiveSelfExplosion();
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void ActiveMine();
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void ActiveTrap();
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protected:
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bool temp_through_ = false;
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