修复持续掉血问题
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commit
d64d12e503
@ -2522,12 +2522,23 @@ void Creature::ProcOnceChgAttrBuff(MetaData::Buff* buff_meta)
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{
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if (buff_meta->int_param2 == 1) {
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//绝对值
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ability.hp += buff_meta->param3;
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ability.hp = std::min(ability.max_hp, ability.hp);
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if (buff_meta->param3 > 0) {
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AddHp(buff_meta->param3);
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} else if (buff_meta->param3 < 0) {
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#if 01
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DecHP(std::abs(buff_meta->param3), 1, "", 1);
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#endif
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}
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} else if (buff_meta->int_param2 == 2) {
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//百分比
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ability.hp *= 1 + buff_meta->param3;
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ability.hp = std::min(ability.max_hp, ability.hp);
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float chg_hp = ability.hp * buff_meta->param3;
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if (chg_hp > 0.0001f) {
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AddHp(chg_hp);
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} else if (chg_hp < 0.0001f){
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#if 1
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DecHP(std::abs(chg_hp), 1, "", 1);
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#endif
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}
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}
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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}
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