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@ -772,7 +772,8 @@ void Creature::DoSkill(int skill_id,
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const a8::Vec2& target_pos)
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const a8::Vec2& target_pos)
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{
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{
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if (HasBuffEffect(kBET_Jump) ||
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if (HasBuffEffect(kBET_Jump) ||
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HasBuffEffect(kBET_Fly)) {
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HasBuffEffect(kBET_Fly) ||
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HasBuffEffect(kBET_Sprint)) {
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return;
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return;
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}
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}
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DoSkillPreProc(skill_id, target_id, target_pos);
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DoSkillPreProc(skill_id, target_id, target_pos);
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@ -1536,6 +1537,12 @@ void Creature::Shot(a8::Vec2& target_dir, bool& shot_ok, float fly_distance)
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return;
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return;
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}
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}
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if (HasBuffEffect(kBET_Jump) ||
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HasBuffEffect(kBET_Fly) ||
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HasBuffEffect(kBET_Sprint)) {
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return;
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}
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if (GetCurrWeapon()->weapon_idx != 0 &&
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if (GetCurrWeapon()->weapon_idx != 0 &&
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GetCurrWeapon()->ammo <= 0) {
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GetCurrWeapon()->ammo <= 0) {
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AutoLoadingBullet();
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AutoLoadingBullet();
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