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@ -226,6 +226,9 @@ void Bullet::ProcBomb()
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case IS_C4:
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{
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//c4
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if (block) {
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delay_time = gun_meta->i->missiles_time();
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}
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ProcC4Bomb(c4_target, delay_time);
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}
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break;
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@ -537,6 +540,7 @@ void Bullet::ProcC4Bomb(Car* target, int delay_time)
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}
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}
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}
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task->explosion_range = GetExplosionRange();
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task->gun_meta = gun_meta;
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task->meta = meta;
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task->atk = GetAtk();
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@ -211,6 +211,7 @@ void RoomObstacle::SpecExplosion()
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[this, &target_list, &bomb_pos] (Creature* c, bool& stop)
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{
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if (master.Get()->team_id != c->team_id &&
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!c->dead &&
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bomb_pos.Distance(c->GetPos()) < meta->i->damage_dia()) {
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target_list.insert(c);
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}
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