diff --git a/server/gameserver/framemaker.cc b/server/gameserver/framemaker.cc index 34d9f28..14113bf 100644 --- a/server/gameserver/framemaker.cc +++ b/server/gameserver/framemaker.cc @@ -437,21 +437,6 @@ void FrameMaker::SerializeChgedWeaponAmmo(cs::SMUpdate* msg, Room* room, Human* } } -void FrameMaker::SerializeChgedLevel(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) -{ - -} - -void FrameMaker::SerializeChgedExp(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) -{ - -} - -void FrameMaker::SerializeChgedRace(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) -{ - -} - void FrameMaker::SerializeDeadAliveObjs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata) { for (size_t idx : framedata->dead_alive_objs_) { diff --git a/server/gameserver/framemaker.h b/server/gameserver/framemaker.h index 92f7d23..496d5e7 100644 --- a/server/gameserver/framemaker.h +++ b/server/gameserver/framemaker.h @@ -32,8 +32,6 @@ private: void SerializeChgedSkillCurrTimes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata); void SerializeChgedItems(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata); void SerializeChgedWeaponAmmo(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata); - void SerializeChgedLevel(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata); - void SerializeChgedExp(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata); void SerializeChgedRace(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata); void SerializeDeadAliveObjs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata); void SerializeChgedCars(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);