修复子弹装填问题
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@ -3448,6 +3448,9 @@ void Human::ProcLootSpecItem(AddItemDTO& dto)
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((Loot*)entity)->BroadcastFullState(room);
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}
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need_sync_active_player = true;
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if (action_type == AT_None) {
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AutoLoadingBullet();
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}
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return;
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}
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}
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