添加text配置表

This commit is contained in:
aozhiwei 2020-12-23 16:07:10 +08:00
parent 000321b26a
commit dc0e3a521c
3 changed files with 21 additions and 0 deletions

View File

@ -62,6 +62,7 @@ public:
std::vector<MetaData::Robot> robot_list;
std::list<metatable::AI> ai_meta_list;
std::list<MetaData::AI> ai_list;
std::list<metatable::Text> text_meta_list;
std::map<std::string, MetaData::Parameter*> parameter_hash;
std::map<int, MetaData::Map*> gamemap_hash;
@ -90,6 +91,7 @@ public:
std::map<int, MetaData::Robot*> robot_hash;
std::map<int, std::vector<MetaData::AirLine*>> airline_hash;
std::map<int, MetaData::AI*> ai_hash;
std::map<std::string, std::string> text_hash;
void Load()
{
@ -138,6 +140,7 @@ public:
f8::ReadCsvMetaFile(res_path + "equipUpgrade@equipUpgrade.csv", equipupgrade_meta_list);
f8::ReadCsvMetaFile(res_path + "robot@robot.csv", robot_meta_list);
f8::ReadCsvMetaFile(res_path + "ai@ai.csv", ai_meta_list);
f8::ReadCsvMetaFile(res_path + "text@text.csv", text_meta_list);
BindToMetaData();
#if 1
{
@ -620,6 +623,11 @@ private:
item.Init();
ai_hash[a8::MakeInt64(meta.ai_level(), meta.ai_mode())] = &item;
}
for (auto& meta : text_meta_list) {
text_hash[meta.textid()] = meta.text();
}
}
private:
@ -857,3 +865,9 @@ MetaData::AI* MetaMgr::GetAI(int ai_level, int ai_mode)
auto itr = loader_->ai_hash.find(a8::MakeInt64(ai_level, ai_mode));
return itr != loader_->ai_hash.end() ? itr->second : nullptr;
}
std::string MetaMgr::GetText(const std::string& textid, const std::string& def_text)
{
auto itr = loader_->text_hash.find(textid);
return itr != loader_->text_hash.end() ? itr->second : def_text;
}

View File

@ -49,6 +49,7 @@ class MetaMgr : public a8::Singleton<MetaMgr>
int GetKillPointParam2(int kill_num);
MetaData::Robot* RandRobot(std::set<int>& refreshed_robot_set);
MetaData::AI* GetAI(int ai_level, int ai_mode);
std::string GetText(const std::string& textid, const std::string& def_text="");
int gas_inactive_time = 10;
int newbie_gas_inactive_time = 5;

View File

@ -278,6 +278,12 @@ message AI
optional int32 ai_mode = 12;
}
message Text
{
optional string textid = 1;
optional string text = 2;
}
//end
message DoorObjJson