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@ -337,6 +337,7 @@ const int DEF_WEAPON_ID = 12103;
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const int SERVER_FRAME_RATE = 20;
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const int SERVER_FRAME_RATE = 20;
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const int SYNC_FRAME_RATE = 10;
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const int SYNC_FRAME_RATE = 10;
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const float FRAME_RATE_MS = 1000.0f / SERVER_FRAME_RATE;
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const float FRAME_RATE_MS = 1000.0f / SERVER_FRAME_RATE;
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const int NEXT_FRAME_TIMER = 2;
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const int MAX_WEAPON_NUM = 9;
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const int MAX_WEAPON_NUM = 9;
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const int MAX_SKIN_LV = 9;
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const int MAX_SKIN_LV = 9;
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@ -718,7 +718,7 @@ void Room::InternalRemoveObjectLater(Entity* entity, a8::XTimerAttacher& xtimer_
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#endif
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#endif
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delete entity;
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delete entity;
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};
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};
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xtimer.AddDeadLineTimerAndAttach(2,
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xtimer.AddDeadLineTimerAndAttach(NEXT_FRAME_TIMER,
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a8::XParams()
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a8::XParams()
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.SetSender(entity)
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.SetSender(entity)
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.SetParam1(this),
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.SetParam1(this),
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