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@ -173,7 +173,7 @@ void Bullet::ProcBomb()
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block = true;
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}
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}
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float delay_time = 0;
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int delay_time = 0;
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if (!block) {
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delay_time = gun_meta->i->missiles_time();
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}
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@ -343,13 +343,9 @@ void Bullet::Check(float distance)
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}
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}
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void Bullet::ProcFragBomb(float delay_time)
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void Bullet::ProcFragBomb(int delay_time)
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{
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if (sender.Get()) {
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RoomObstacle* dummy_obstacle = nullptr;
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if (delay_time > 0.0001) {
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dummy_obstacle = room->CreateObstacle(0, 0, 0);
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}
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FragMiTask* task = new FragMiTask();
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task->room = room;
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task->sender.Attach(sender.Get());
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@ -357,9 +353,8 @@ void Bullet::ProcFragBomb(float delay_time)
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task->gun_meta = gun_meta;
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task->meta = meta;
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task->atk = GetAtk();
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task->dummy_obstacle_uniid = dummy_obstacle ? dummy_obstacle->GetEntityUniId() : 0;
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room->xtimer.AddDeadLineTimerAndAttach
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(std::max(1, (int)(SERVER_FRAME_RATE * delay_time)),
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(std::max(1, (int)(delay_time / FRAME_RATE_MS)),
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a8::XParams()
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.SetSender(task),
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[] (const a8::XParams& param)
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@ -377,12 +372,12 @@ void Bullet::ProcFragBomb(float delay_time)
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}
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}
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void Bullet::ProcPosionGasBomb(float delay_time)
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void Bullet::ProcPosionGasBomb(int delay_time)
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{
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}
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void Bullet::ProcMolotorCocktailBomb(float delay_time)
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void Bullet::ProcMolotorCocktailBomb(int delay_time)
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{
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}
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@ -43,9 +43,9 @@ protected:
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void OnHit(std::set<Entity*>& objects);
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void ProcBomb();
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void ProcSmokeBomb();
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void ProcFragBomb(float delay_time);
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void ProcPosionGasBomb(float delay_time);
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void ProcMolotorCocktailBomb(float delay_time);
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void ProcFragBomb(int delay_time);
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void ProcPosionGasBomb(int delay_time);
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void ProcMolotorCocktailBomb(int delay_time);
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bool IsBomb();
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inline void MapServiceUpdate();
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float GetAtk();
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@ -5,13 +5,101 @@
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#include "player.h"
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#include "metadata.h"
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#include "metamgr.h"
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#include "gridservice.h"
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#include "creature.h"
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#include "obstacle.h"
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void FragMiTask::Done()
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{
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if (sender.Get()) {
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room->frame_event.AddExplosionEx(sender,
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meta->i->id(),
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bomb_pos,
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gun_meta->i->explosion_effect());
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if (!sender.Get()) {
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return;
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}
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room->frame_event.AddExplosionEx(sender,
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meta->i->id(),
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bomb_pos,
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gun_meta->i->explosion_effect());
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std::set<GridCell*> grid_list;
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sender.Get()->room->grid_service->GetAllCellsByXy
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(
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sender.Get()->room,
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bomb_pos.x,
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bomb_pos.y,
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grid_list
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);
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std::set<Creature*> objects;
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sender.Get()->room->grid_service->TouchCreatures
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(
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sender.Get()->room->GetRoomIdx(),
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grid_list,
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[this, &objects] (Creature* c, bool& stop)
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{
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if (sender.Get()->IsProperTarget(c)) {
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if (bomb_pos.Distance(c->GetPos()) < meta->i->explosion_range()) {
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objects.insert(c);
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}
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}
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}
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);
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std::set<Entity*> entitys;
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sender.Get()->room->grid_service->TouchAllLayerEntityList
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(
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sender.Get()->room->GetRoomIdx(),
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grid_list,
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[this, &entitys] (Entity* entity, bool& stop)
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{
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}
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);
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for (auto& target : objects) {
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if (target->HasBuffEffect(kBET_Invincible) ||
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target->HasBuffEffect(kBET_AdPlaying)) {
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continue;
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}
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if (sender.Get()->room->GetRoomMode() == kZombieMode &&
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sender.Get()->GetRace() == target->GetRace()) {
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continue;
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}
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if (!target->dead) {
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float dmg = GetAtk() * (1 + sender.Get()->GetAttrRate(kHAT_Atk)) +
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sender.Get()->GetAttrAbs(kHAT_Atk);
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float def = target->ability.def * (1 + target->GetAttrRate(kHAT_Def)) +
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target->GetAttrAbs(kHAT_Def);
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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finaly_dmg = std::max(finaly_dmg, 0.0f);
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target->DecHP(finaly_dmg,
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sender.Get()->GetEntityUniId(),
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sender.Get()->GetName(),
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gun_meta->i->id());
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}
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}
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for (auto& target : entitys) {
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if (target->GetEntityType() != ET_Obstacle) {
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continue;
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}
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Obstacle* obstacle = (Obstacle*)target;
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if (!obstacle->IsDead(room) &&
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obstacle->Attackable() &&
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!obstacle->IsTerminatorAirDropBox(room)) {
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float dmg = GetAtk() * (1 + sender.Get()->GetAttrRate(kHAT_Atk)) +
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sender.Get()->GetAttrAbs(kHAT_Atk);
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float def = 0;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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obstacle->SetHealth(room, std::max(0.0f, obstacle->GetHealth(room) - finaly_dmg));
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if (obstacle->GetHealth(room) <= 0.01f) {
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obstacle->Die(room);
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}
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if (obstacle->IsDead(room)) {
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if (obstacle->meta->i->damage_dia() > 0.01f &&
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obstacle->meta->i->damage() > 0.01f) {
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#if 0
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obstacle->Explosion(this);
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#endif
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}
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sender.Get()->DropItems(obstacle);
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}
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obstacle->BroadcastFullState(room);
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}
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}
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}
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@ -19,7 +19,6 @@ class FragMiTask : public MicroTask
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MetaData::Equip* gun_meta = nullptr;
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MetaData::Equip* meta = nullptr;
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float atk = 0;
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int dummy_obstacle_uniid = 0;
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void Done();
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float GetAtk() { return atk; }
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@ -106,7 +106,7 @@ message Equip
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optional string param2 = 44;
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optional int32 reloadtype = 46;
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optional float Recoil_force = 47;
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optional float missiles_time = 48;
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optional int32 missiles_time = 48;
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optional int32 heroid = 49;
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optional string inventory_slot = 31; //库存槽位
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