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@ -10,6 +10,7 @@
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#include "hero.ai.h"
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#include "obstacle.h"
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#include "collider.h"
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#include "bullet.h"
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Hero::Hero():Creature()
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{
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@ -74,6 +75,31 @@ void Hero::Update(int delta_time)
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++updated_times_;
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}
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void Hero::OnBulletHit(Bullet* bullet)
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{
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if (IsInvincible()) {
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return;
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}
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if (!IsDead(room) && (bullet->IsBomb() || bullet->sender.Get()->team_id != team_id)) {
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float dmg = bullet->GetAtk() * (1 + bullet->sender.Get()->GetAttrRate(kHAT_Atk)) +
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bullet->sender.Get()->GetAttrAbs(kHAT_Atk);
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float def = ability.def * (1 + GetAttrRate(kHAT_Def)) +
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GetAttrAbs(kHAT_Def);
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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finaly_dmg = std::max(finaly_dmg, 0.0f);
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#if 0
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sender->stats.damage_amount_out += finaly_dmg;
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#endif
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if (bullet->meta->buff_meta) {
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MustBeAddBuff(this, bullet->meta->i->buffid());
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}
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DecHP(finaly_dmg,
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bullet->sender.Get()->GetEntityUniId(),
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bullet->sender.Get()->GetName(),
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bullet->gun_meta->i->id());
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}
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}
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float Hero::GetSpeed()
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{
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float speed = meta->i->move_speed();
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@ -246,3 +272,8 @@ void Hero::DetachFromMaster()
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detached_ = true;
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}
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}
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void Hero::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id)
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{
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}
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@ -26,8 +26,9 @@ public:
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virtual void Initialize() override;
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virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override;
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virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override;
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virtual void OnBulletHit(Bullet* bullet) override;
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virtual void Update(int delta_time) override;
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virtual void DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id) override;
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virtual float GetSpeed() override;
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virtual float GetRadius() override;
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