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@ -1212,6 +1212,7 @@ void Creature::Shot(a8::Vec2& target_dir, bool& shot_ok, float fly_distance)
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last_shot_frameno_ = room->GetFrameNo();
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if (!need_sync_active_player && IsPlayer()) {
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room->frame_event.AddBulletNumChg((Human*)this);
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room->frame_event.AddWeaponAmmoChg((Human*)this);
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}
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shot_ok = true;
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}
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