1
This commit is contained in:
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1e4cfa3363
commit
e4ee1dd69f
@ -361,15 +361,12 @@ void Buff::ProcSprint()
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Buff* buff = (Buff*)param.sender.GetUserData();
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std::set<int>* hited_objects = (std::set<int>*)param.param1.GetUserData();
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std::set<Creature*> enemys;
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buff->owner->GetHitEnemys(enemys, buff->meta->param4);
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buff->owner->GetHitEnemys(enemys, buff->meta->param2);
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for (auto& enemy : enemys) {
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if (!buff->meta->int_param5 && enemy->IsEntityType(ET_Car)) {
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if (enemy->IsEntityType(ET_Car)) {
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continue;
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}
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if (enemy->IsHuman() && enemy->AsHuman()->GetCar()) {
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continue;
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}
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if (hited_objects->find(enemy->GetUniId()) == hited_objects->end()) {
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if (hited_objects->find(enemy->GetUniId()) != hited_objects->end()) {
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hited_objects->insert(enemy->GetUniId());
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for (int buff_id : buff->meta->param3_int_list) {
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enemy->TryAddBuff(buff->owner, buff_id);
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@ -82,15 +82,6 @@ void FrameData::ClearFrameData(Human* hum)
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if (!chged_weapon_ammo_.empty()) {
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chged_weapon_ammo_.clear();
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}
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if (!chged_level_.empty()) {
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chged_level_.clear();
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}
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if (!chged_exp_.empty()) {
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chged_exp_.clear();
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}
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if (!chged_race_.empty()) {
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chged_race_.clear();
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}
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if (!dead_alive_objs_.empty()) {
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dead_alive_objs_.clear();
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}
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@ -35,9 +35,6 @@ class FrameData
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std::vector<int> chged_skill_curr_times_;
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std::vector<int> chged_items_;
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std::vector<int> chged_weapon_ammo_;
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std::vector<int> chged_level_;
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std::vector<int> chged_exp_;
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std::vector<int> chged_race_;
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std::vector<int> dead_alive_objs_;
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std::vector<int> chged_cars_;
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std::vector<int> chged_props_;
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@ -70,15 +70,60 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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{
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FrameData* framedata = &hum->framedata_;
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cs::SMUpdate* msg = new cs::SMUpdate;
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{
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Room* room = hum->room;
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msg->set_frameno(room->GetFrameNo() / 2);
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if (room->GetGasData().gas_mode == GasJump) {
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cs::MFPlane* p = msg->mutable_plane();
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TypeConvert::ToPb(room->plane.start_point, p->mutable_start_point());
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TypeConvert::ToPb(room->plane.end_point, p->mutable_end_point());
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TypeConvert::ToPb(room->plane.curr_pos, p->mutable_pos());
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{
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}
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SerializeNewObjects(msg, room, hum, framedata);
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SerializePartObjects(msg, room, hum, framedata);
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SerializeDelObjects(msg, room, hum, framedata);
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SerializeOutObjects(msg, room, hum, framedata);
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SerializeShots(msg, room, hum, framedata);
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SerializeBullets(msg, room, hum, framedata);
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SerializeDelBullets(msg, room, hum, framedata);
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SerializeExplosions(msg, room, hum, framedata);
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SerializeSmokes(msg, room, hum, framedata);
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SerializePlaySkills(msg, room, hum, framedata);
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SerializeEmotes(msg, room, hum, framedata);
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SerializeChgedBulletNums(msg, room, hum, framedata);
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SerializeChgedBuffs(msg, room, hum, framedata);
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SerializeChgedSkillCds(msg, room, hum, framedata);
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SerializeChgedSkillCurrTimes(msg, room, hum, framedata);
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SerializeChgedHps(msg, room, hum, framedata);
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SerializeChgedItems(msg, room, hum, framedata);
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SerializeChgedWeaponAmmo(msg, room, hum, framedata);
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SerializeDeadAliveObjs(msg, room, hum, framedata);
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SerializeChgedCars(msg, room, hum, framedata);
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SerializeChgedProps(msg, room, hum, framedata);
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{
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if (room->frame_event.airdrops_.size() > 0) {
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*msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0);
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}
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if (room->frame_event.airraids_.size() > 0) {
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*msg->mutable_airraid() = room->frame_event.airraids_.Get(0);
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}
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if (room->GetGasData().gas_mode == GasMoving) {
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msg->set_gas_progress(room->GetGasData().gas_progress);
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TypeConvert::ToPb(room->GetGasData().pos_old, msg->mutable_gas_pos_old());
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}
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if (room->GetFrameNo() - room->AliveCountChgFrameNo() <= 4 ||
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room->GetFrameNo() - hum->join_frameno <= 2) {
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msg->set_alive_count(room->AliveCount());
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}
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}
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return msg;
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}
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void FrameMaker::SerializeNewObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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#if 0
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msg->set_frameno(hum->room->GetFrameNo() / 2);
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if (hum->room->GetGasData().gas_mode == GasJump) {
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cs::MFPlane* p = msg->mutable_plane();
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TypeConvert::ToPb(hum->room->plane.start_point, p->mutable_start_point());
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TypeConvert::ToPb(hum->room->plane.end_point, p->mutable_end_point());
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TypeConvert::ToPb(hum->room->plane.curr_pos, p->mutable_pos());
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}
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#endif
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#ifdef DEBUG
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Debug_FullObject(hum);
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#endif
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@ -105,18 +150,21 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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}
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#endif
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}
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#ifdef DEBUG
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#ifdef DEBUG
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if (App::Instance()->HasFlag(2) && e->GetEntityType() == ET_Player) {
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room->BroadcastDebugMsg(a8::Format("投放 %d pos:%d,%d 出现",
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hum->room->BroadcastDebugMsg(a8::Format("投放 %d pos:%d,%d 出现",
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{
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e->GetUniId(),
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e->GetPos().x,
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e->GetPos().y,
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}));
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}
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#endif
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#endif
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}
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{
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}
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void FrameMaker::SerializePartObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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int deleted_uniid = 0;
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for (auto& pair : framedata->part_objects) {
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Entity* entity = pair.second.object.Get();
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@ -148,18 +196,25 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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if (deleted_uniid > 0) {
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framedata->part_objects.erase(deleted_uniid);
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}
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}
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}
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void FrameMaker::SerializeDelObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (auto& itr : framedata->del_objects) {
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msg->add_del_objids(itr);
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#ifdef DEBUG
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#ifdef DEBUG
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if (App::Instance()->HasFlag(2)) {
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room->BroadcastDebugMsg(a8::Format("投放 删除对象%d",
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{
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itr
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}));
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}
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#endif
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#endif
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}
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}
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void FrameMaker::SerializeOutObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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#ifdef DEBUG
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Debug_OutObject(hum);
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#endif
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@ -174,6 +229,10 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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}
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#endif
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}
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}
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void FrameMaker::SerializeShots(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->shots_) {
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if (idx < room->frame_event.shots_.size()) {
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auto& tuple = room->frame_event.shots_[idx];
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@ -190,6 +249,22 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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#endif
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}
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}
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}
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void FrameMaker::SerializeEmotes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->emotes_) {
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if (idx < room->frame_event.emotes_.size()) {
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auto& tuple = room->frame_event.emotes_[idx];
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if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
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*msg->add_emotes() = std::get<1>(tuple);
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}
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}
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}
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}
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void FrameMaker::SerializeBullets(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->bullets_) {
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if (idx < room->frame_event.bullets_.size()) {
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auto& tuple = room->frame_event.bullets_[idx];
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@ -198,12 +273,34 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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}
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}
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}
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for (size_t idx : framedata->del_bullets_) {
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if (idx < room->frame_event.del_bullets_.size()) {
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int bullet_uniid = room->frame_event.del_bullets_[idx];
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msg->add_del_bullets(bullet_uniid);
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}
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void FrameMaker::SerializeSmokes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->smokes_) {
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if (idx < room->frame_event.smokes_.size()) {
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auto& tuple = room->frame_event.smokes_[idx];
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if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
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*msg->add_smokes() = std::get<1>(tuple);
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}
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}
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}
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}
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void FrameMaker::SerializePlaySkills(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->play_skills_) {
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if (idx < room->frame_event.play_skills_.size()) {
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auto& tuple = room->frame_event.play_skills_[idx];
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if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
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*msg->add_play_skill_list() = std::get<1>(tuple);
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}
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}
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}
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}
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void FrameMaker::SerializeExplosions(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->explosions_) {
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if (idx < room->frame_event.explosions_.size()) {
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auto& tuple = room->frame_event.explosions_[idx];
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@ -220,30 +317,20 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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#endif
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}
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}
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for (size_t idx : framedata->smokes_) {
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if (idx < room->frame_event.smokes_.size()) {
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auto& tuple = room->frame_event.smokes_[idx];
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if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
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*msg->add_smokes() = std::get<1>(tuple);
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}
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}
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}
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for (size_t idx : framedata->play_skills_) {
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if (idx < room->frame_event.play_skills_.size()) {
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auto& tuple = room->frame_event.play_skills_[idx];
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if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
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*msg->add_play_skill_list() = std::get<1>(tuple);
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}
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}
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}
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for (size_t idx : framedata->emotes_) {
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if (idx < room->frame_event.emotes_.size()) {
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auto& tuple = room->frame_event.emotes_[idx];
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if (std::get<0>(tuple).Get() && hum->CanSee(std::get<0>(tuple).Get())) {
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*msg->add_emotes() = std::get<1>(tuple);
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}
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}
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void FrameMaker::SerializeChgedBuffs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->chged_buffs_) {
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if (idx < room->frame_event.chged_buffs_.size()) {
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auto p = msg->add_chged_buff_list();
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*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
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}
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}
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}
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void FrameMaker::SerializeChgedBulletNums(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->chged_bullet_nums_) {
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if (idx < room->frame_event.chged_bullet_nums_.size()) {
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CreatureWeakPtr& target = room->frame_event.chged_bullet_nums_[idx];
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@ -255,75 +342,10 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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}
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}
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}
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#if 0
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for (size_t idx : hum->chged_tank_bullet_nums_) {
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if (idx < room->frame_event.chged_tank_bullet_nums_.size()) {
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Human* target = room->frame_event.chged_tank_bullet_nums_[idx];
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if (target->GetCurrWeapon()) {
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->GetUniId());
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p->set_property_type(kPropTankBulletNum);
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p->set_value(target->tank_weapon.ammo);
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}
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}
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}
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for (size_t idx : hum->chged_tank_oil_max_) {
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if (idx < room->frame_event.chged_tank_oil_max_.size()) {
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Human* target = room->frame_event.chged_tank_oil_max_[idx];
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->GetUniId());
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p->set_property_type(kPropTankOil);
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p->set_property_subtype(1);
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p->set_value(target->tank_oil_max);
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}
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}
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for (size_t idx : hum->chged_tank_oil_value_) {
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if (idx < room->frame_event.chged_tank_oil_value_.size()) {
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Human* target = room->frame_event.chged_tank_oil_value_[idx];
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->GetUniId());
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p->set_property_type(kPropTankOil);
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p->set_property_subtype(0);
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p->set_value(target->tank_oil_value);
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}
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}
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#endif
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for (size_t idx : framedata->chged_buffs_) {
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if (idx < room->frame_event.chged_buffs_.size()) {
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auto p = msg->add_chged_buff_list();
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*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
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}
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}
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for (size_t idx : framedata->chged_skillcds_) {
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if (idx < room->frame_event.chged_skillcds_.size()) {
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auto tuple = room->frame_event.chged_skillcds_[idx];
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CreatureWeakPtr target = std::get<0>(tuple);
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int skill_id = std::get<1>(tuple);
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int left_time = std::get<2>(tuple);
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if (target.Get()) {
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target.Get()->GetUniId());
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p->set_property_type(kPropSkillLeftTime);
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p->set_property_subtype(skill_id);
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p->set_value(left_time);
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}
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}
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}
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for (size_t idx : framedata->chged_skill_curr_times_) {
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if (idx < room->frame_event.chged_skill_curr_times_.size()) {
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auto tuple = room->frame_event.chged_skill_curr_times_[idx];
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CreatureWeakPtr& target = std::get<0>(tuple);
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int skill_id = std::get<1>(tuple);
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int curr_times = std::get<2>(tuple);
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if (target.Get()) {
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target.Get()->GetUniId());
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p->set_property_type(kPropSkillCurrTimes);
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p->set_property_subtype(skill_id);
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p->set_value(curr_times);
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}
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}
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}
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}
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void FrameMaker::SerializeChgedHps(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->chged_hps_) {
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if (idx < room->frame_event.chged_hps_.size()) {
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CreatureWeakPtr& target = room->frame_event.chged_hps_[idx];
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@ -343,6 +365,48 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
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}
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}
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}
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}
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void FrameMaker::SerializeChgedSkillCds(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->chged_skillcds_) {
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if (idx < room->frame_event.chged_skillcds_.size()) {
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auto tuple = room->frame_event.chged_skillcds_[idx];
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CreatureWeakPtr target = std::get<0>(tuple);
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int skill_id = std::get<1>(tuple);
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int left_time = std::get<2>(tuple);
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if (target.Get()) {
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target.Get()->GetUniId());
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p->set_property_type(kPropSkillLeftTime);
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p->set_property_subtype(skill_id);
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p->set_value(left_time);
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}
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}
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}
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}
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void FrameMaker::SerializeChgedSkillCurrTimes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
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{
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for (size_t idx : framedata->chged_skill_curr_times_) {
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if (idx < room->frame_event.chged_skill_curr_times_.size()) {
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auto tuple = room->frame_event.chged_skill_curr_times_[idx];
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CreatureWeakPtr& target = std::get<0>(tuple);
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int skill_id = std::get<1>(tuple);
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int curr_times = std::get<2>(tuple);
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if (target.Get()) {
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target.Get()->GetUniId());
|
||||
p->set_property_type(kPropSkillCurrTimes);
|
||||
p->set_property_subtype(skill_id);
|
||||
p->set_value(curr_times);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeChgedItems(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
for (size_t idx : framedata->chged_items_) {
|
||||
if (idx < room->frame_event.chged_items_.size()) {
|
||||
auto& tuple = room->frame_event.chged_items_[idx];
|
||||
@ -355,6 +419,10 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeChgedWeaponAmmo(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
for (size_t idx : framedata->chged_weapon_ammo_) {
|
||||
if (idx < room->frame_event.chged_weapon_ammo_.size()) {
|
||||
auto& tuple = room->frame_event.chged_weapon_ammo_[idx];
|
||||
@ -367,6 +435,25 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeChgedLevel(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeChgedExp(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeChgedRace(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeDeadAliveObjs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
for (size_t idx : framedata->dead_alive_objs_) {
|
||||
if (idx < room->frame_event.dead_alive_objs_.size()) {
|
||||
auto p = msg->add_dead_alive_objs();
|
||||
@ -375,6 +462,10 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
|
||||
p->add_values(std::get<2>(room->frame_event.dead_alive_objs_[idx]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeChgedCars(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
for (size_t idx : framedata->chged_cars_) {
|
||||
if (idx < room->frame_event.chged_cars_.size()) {
|
||||
CreatureWeakPtr& target = room->frame_event.chged_cars_[idx];
|
||||
@ -392,6 +483,10 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeChgedProps(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
for (size_t idx : framedata->chged_props_) {
|
||||
if (idx < room->frame_event.chged_props_.size()) {
|
||||
auto& p = room->frame_event.chged_props_[idx];
|
||||
@ -401,20 +496,14 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(Human* hum)
|
||||
}
|
||||
}
|
||||
}
|
||||
if (room->frame_event.airdrops_.size() > 0) {
|
||||
*msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0);
|
||||
}
|
||||
if (room->frame_event.airraids_.size() > 0) {
|
||||
*msg->mutable_airraid() = room->frame_event.airraids_.Get(0);
|
||||
}
|
||||
if (room->GetGasData().gas_mode == GasMoving) {
|
||||
msg->set_gas_progress(room->GetGasData().gas_progress);
|
||||
TypeConvert::ToPb(room->GetGasData().pos_old, msg->mutable_gas_pos_old());
|
||||
}
|
||||
if (room->GetFrameNo() - room->AliveCountChgFrameNo() <= 4 ||
|
||||
room->GetFrameNo() - hum->join_frameno <= 2) {
|
||||
msg->set_alive_count(room->AliveCount());
|
||||
}
|
||||
}
|
||||
return msg;
|
||||
}
|
||||
|
||||
void FrameMaker::SerializeDelBullets(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata)
|
||||
{
|
||||
for (size_t idx : framedata->del_bullets_) {
|
||||
if (idx < room->frame_event.del_bullets_.size()) {
|
||||
int bullet_uniid = room->frame_event.del_bullets_[idx];
|
||||
msg->add_del_bullets(bullet_uniid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
class Human;
|
||||
class Room;
|
||||
class FrameData;
|
||||
class FrameMaker
|
||||
{
|
||||
public:
|
||||
@ -13,4 +14,29 @@ class FrameMaker
|
||||
private:
|
||||
void Debug_FullObject(Human* hum);
|
||||
void Debug_OutObject(Human* hum);
|
||||
|
||||
void SerializeNewObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializePartObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeDelObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeOutObjects(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeShots(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeEmotes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeBullets(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeSmokes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializePlaySkills(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeExplosions(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedBuffs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedBulletNums(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedHps(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedSkillCds(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedSkillCurrTimes(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedItems(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedWeaponAmmo(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedLevel(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedExp(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedRace(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeDeadAliveObjs(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedCars(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeChgedProps(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
void SerializeDelBullets(cs::SMUpdate* msg, Room* room, Human* hum, FrameData* framedata);
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user