1
This commit is contained in:
parent
933a39dfed
commit
e70e3b335e
@ -9,6 +9,7 @@
|
|||||||
#include "android.h"
|
#include "android.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "car.h"
|
#include "car.h"
|
||||||
|
#include "hero.h"
|
||||||
|
|
||||||
void EntityFactory::Init()
|
void EntityFactory::Init()
|
||||||
{
|
{
|
||||||
@ -87,3 +88,11 @@ Car* EntityFactory::MakeCar(int entity_uniid)
|
|||||||
hum->entity_type_ = ET_Car;
|
hum->entity_type_ = ET_Car;
|
||||||
return hum;
|
return hum;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Hero* EntityFactory::MakeHero(int entity_uniid)
|
||||||
|
{
|
||||||
|
Hero* hum = new Hero();
|
||||||
|
hum->entity_uniid_ = entity_uniid;
|
||||||
|
hum->entity_type_ = ET_Hero;
|
||||||
|
return hum;
|
||||||
|
}
|
||||||
|
@ -8,6 +8,7 @@ class Bullet;
|
|||||||
class Android;
|
class Android;
|
||||||
class Player;
|
class Player;
|
||||||
class Car;
|
class Car;
|
||||||
|
class Hero;
|
||||||
class EntityFactory : public a8::Singleton<EntityFactory>
|
class EntityFactory : public a8::Singleton<EntityFactory>
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
@ -26,6 +27,7 @@ class EntityFactory : public a8::Singleton<EntityFactory>
|
|||||||
Android* MakeAndroid(int entity_uniid);
|
Android* MakeAndroid(int entity_uniid);
|
||||||
Player* MakePlayer(int entity_uniid);
|
Player* MakePlayer(int entity_uniid);
|
||||||
Car* MakeCar(int entity_uniid);
|
Car* MakeCar(int entity_uniid);
|
||||||
|
Hero* MakeHero(int entity_uniid);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
};
|
};
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "human.h"
|
#include "human.h"
|
||||||
#include "room.h"
|
#include "room.h"
|
||||||
#include "car.h"
|
#include "car.h"
|
||||||
|
#include "hero.h"
|
||||||
|
|
||||||
GridCell::GridCell()
|
GridCell::GridCell()
|
||||||
{
|
{
|
||||||
@ -83,6 +84,16 @@ void GridCell::RemoveCar(Car* car)
|
|||||||
car_list_[car->room->GetRoomIdx()].erase(car);
|
car_list_[car->room->GetRoomIdx()].erase(car);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GridCell::AddHero(Hero* hero)
|
||||||
|
{
|
||||||
|
hero_list_[hero->room->GetRoomIdx()].insert(hero);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GridCell::RemoveHero(Hero* hero)
|
||||||
|
{
|
||||||
|
hero_list_[hero->room->GetRoomIdx()].erase(hero);
|
||||||
|
}
|
||||||
|
|
||||||
void GridCell::AddPermanentEntity(Entity* entity)
|
void GridCell::AddPermanentEntity(Entity* entity)
|
||||||
{
|
{
|
||||||
entity_list_[0].insert(entity);
|
entity_list_[0].insert(entity);
|
||||||
|
@ -5,6 +5,7 @@ class Human;
|
|||||||
class Bullet;
|
class Bullet;
|
||||||
class Room;
|
class Room;
|
||||||
class Car;
|
class Car;
|
||||||
|
class Hero;
|
||||||
|
|
||||||
class GridCell
|
class GridCell
|
||||||
{
|
{
|
||||||
@ -26,6 +27,8 @@ public:
|
|||||||
void RemoveBullet(Bullet* bullet);
|
void RemoveBullet(Bullet* bullet);
|
||||||
void AddCar(Car* car);
|
void AddCar(Car* car);
|
||||||
void RemoveCar(Car* car);
|
void RemoveCar(Car* car);
|
||||||
|
void AddHero(Hero* hero);
|
||||||
|
void RemoveHero(Hero* hero);
|
||||||
void AddPermanentEntity(Entity* entity);
|
void AddPermanentEntity(Entity* entity);
|
||||||
void AddRoomEntity(Room* room, Entity* entity);
|
void AddRoomEntity(Room* room, Entity* entity);
|
||||||
void RemoveRoomEntity(Room* room, Entity* entity);
|
void RemoveRoomEntity(Room* room, Entity* entity);
|
||||||
@ -44,4 +47,5 @@ private:
|
|||||||
std::vector<std::set<Entity*>> entity_list_;
|
std::vector<std::set<Entity*>> entity_list_;
|
||||||
std::vector<std::set<Bullet*>> bullet_list_;
|
std::vector<std::set<Bullet*>> bullet_list_;
|
||||||
std::vector<std::set<Car*>> car_list_;
|
std::vector<std::set<Car*>> car_list_;
|
||||||
|
std::vector<std::set<Hero*>> hero_list_;
|
||||||
};
|
};
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include "room.h"
|
#include "room.h"
|
||||||
#include "gridcell.h"
|
#include "gridcell.h"
|
||||||
#include "car.h"
|
#include "car.h"
|
||||||
|
#include "hero.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
1 2 3
|
1 2 3
|
||||||
@ -241,6 +242,55 @@ void GridService::DelCar(Car* car)
|
|||||||
cell.RemoveCar(car);
|
cell.RemoveCar(car);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GridService::AddHero(Hero* hero)
|
||||||
|
{
|
||||||
|
int x = (int)hero->GetX() + cell_width_;
|
||||||
|
int y = (int)hero->GetY() + cell_width_;
|
||||||
|
if (BroderOverFlow(x, y)) {
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
hero->SetGridId(x/cell_width_ + (y/cell_width_) * cell_count_per_row_);
|
||||||
|
if (hero->GetGridId() == 0 || hero->GetGridId() > max_grid_id_) {
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
cells_[hero->GetGridId()].AddHero(hero);
|
||||||
|
GetAllCells(hero->room, hero->GetGridId(), hero->GetGridList());
|
||||||
|
}
|
||||||
|
|
||||||
|
void GridService::MoveHero(Hero* hero)
|
||||||
|
{
|
||||||
|
int new_x = (int)hero->GetX() + cell_width_;
|
||||||
|
int new_y = (int)hero->GetY() + cell_width_;
|
||||||
|
int new_grid_id = new_x/cell_width_ + (new_y/cell_width_) * cell_count_per_row_;
|
||||||
|
if (BroderOverFlow(new_x, new_y)) {
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
if (new_grid_id == 0 || new_grid_id > max_grid_id_) {
|
||||||
|
abort();
|
||||||
|
}
|
||||||
|
if (new_grid_id != hero->GetGridId()) {
|
||||||
|
std::set<GridCell*> inc_grid_list;
|
||||||
|
std::set<GridCell*> dec_grid_list;
|
||||||
|
std::set<GridCell*> old_grid_list = hero->GetGridList();
|
||||||
|
ComputeDiff(hero->room,
|
||||||
|
hero->GetGridId(),
|
||||||
|
new_grid_id,
|
||||||
|
hero->GetGridList(),
|
||||||
|
inc_grid_list,
|
||||||
|
dec_grid_list);
|
||||||
|
cells_[hero->GetGridId()].RemoveHero(hero);
|
||||||
|
cells_[new_grid_id].AddHero(hero);
|
||||||
|
hero->SetGridId(new_grid_id);
|
||||||
|
hero->OnGridListChange(old_grid_list, inc_grid_list, dec_grid_list);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GridService::DelHero(Hero* hero)
|
||||||
|
{
|
||||||
|
GridCell& cell = cells_[hero->GetGridId()];
|
||||||
|
cell.RemoveHero(hero);
|
||||||
|
}
|
||||||
|
|
||||||
void GridService::AddRoomEntity(Room* room, Entity* entity)
|
void GridService::AddRoomEntity(Room* room, Entity* entity)
|
||||||
{
|
{
|
||||||
assert(!entity->IsEntityType(ET_Player));
|
assert(!entity->IsEntityType(ET_Player));
|
||||||
|
@ -5,6 +5,7 @@ class Entity;
|
|||||||
class Room;
|
class Room;
|
||||||
class Bullet;
|
class Bullet;
|
||||||
class Car;
|
class Car;
|
||||||
|
class Hero;
|
||||||
class GridCell;
|
class GridCell;
|
||||||
class GridService
|
class GridService
|
||||||
{
|
{
|
||||||
@ -31,6 +32,10 @@ class GridService
|
|||||||
void MoveCar(Car* car);
|
void MoveCar(Car* car);
|
||||||
void DelCar(Car* car);
|
void DelCar(Car* car);
|
||||||
|
|
||||||
|
void AddHero(Hero* hero);
|
||||||
|
void MoveHero(Hero* hero);
|
||||||
|
void DelHero(Hero* hero);
|
||||||
|
|
||||||
void AddRoomEntity(Room* room, Entity* entity);
|
void AddRoomEntity(Room* room, Entity* entity);
|
||||||
void DelRoomEntity(Room* room, Entity* entity);
|
void DelRoomEntity(Room* room, Entity* entity);
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
|
|
||||||
namespace MetaData
|
namespace MetaData
|
||||||
{
|
{
|
||||||
struct Equip;
|
struct Player;
|
||||||
}
|
}
|
||||||
|
|
||||||
class Human;
|
class Human;
|
||||||
@ -14,6 +14,9 @@ class Room;
|
|||||||
class Hero : public MoveableEntity
|
class Hero : public MoveableEntity
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
Entity* master = nullptr;
|
||||||
|
MetaData::Player* meta = nullptr;
|
||||||
|
|
||||||
Hero();
|
Hero();
|
||||||
virtual ~Hero() override;
|
virtual ~Hero() override;
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#include "building.h"
|
#include "building.h"
|
||||||
#include "loot.h"
|
#include "loot.h"
|
||||||
#include "car.h"
|
#include "car.h"
|
||||||
|
#include "hero.h"
|
||||||
#include "roommgr.h"
|
#include "roommgr.h"
|
||||||
#include "app.h"
|
#include "app.h"
|
||||||
#include "gamelog.h"
|
#include "gamelog.h"
|
||||||
@ -568,6 +569,22 @@ Car* Room::CreateCar(Human* driver,
|
|||||||
return car;
|
return car;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Hero* Room::CreateHero(Entity* master,
|
||||||
|
int hero_uniid,
|
||||||
|
MetaData::Player* meta,
|
||||||
|
const a8::Vec2& pos)
|
||||||
|
{
|
||||||
|
Hero* hero = EntityFactory::Instance()->MakeHero(hero_uniid);
|
||||||
|
hero->meta = meta;
|
||||||
|
hero->room = this;
|
||||||
|
hero->SetPos(pos);
|
||||||
|
hero->Initialize();
|
||||||
|
AddToEntityHash(hero);
|
||||||
|
grid_service->AddHero(hero);
|
||||||
|
hero->RefreshView();
|
||||||
|
return hero;
|
||||||
|
}
|
||||||
|
|
||||||
void Room::RemoveObjectLater(RoomEntity* entity)
|
void Room::RemoveObjectLater(RoomEntity* entity)
|
||||||
{
|
{
|
||||||
auto remove_func =
|
auto remove_func =
|
||||||
|
@ -14,6 +14,7 @@ namespace MetaData
|
|||||||
struct AirLine;
|
struct AirLine;
|
||||||
struct MapTplThing;
|
struct MapTplThing;
|
||||||
struct MapThing;
|
struct MapThing;
|
||||||
|
struct Player;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace metatable
|
namespace metatable
|
||||||
@ -34,6 +35,7 @@ class Building;
|
|||||||
class AabbCollider;
|
class AabbCollider;
|
||||||
class Android;
|
class Android;
|
||||||
class Car;
|
class Car;
|
||||||
|
class Hero;
|
||||||
class Room
|
class Room
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -112,6 +114,10 @@ public:
|
|||||||
int car_uniid,
|
int car_uniid,
|
||||||
MetaData::Equip* meta,
|
MetaData::Equip* meta,
|
||||||
const a8::Vec2& pos);
|
const a8::Vec2& pos);
|
||||||
|
Hero* CreateHero(Entity* master,
|
||||||
|
int hero_uniid,
|
||||||
|
MetaData::Player* meta,
|
||||||
|
const a8::Vec2& pos);
|
||||||
|
|
||||||
void OnHumanDie(Human* hum);
|
void OnHumanDie(Human* hum);
|
||||||
void OnHumanRevive(Human* hum);
|
void OnHumanRevive(Human* hum);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user