6.怪物,需设置不会触发弹射效果

This commit is contained in:
aozhiwei 2021-06-21 05:42:57 +00:00
parent 36884b36f1
commit e98e0b2137

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@ -718,14 +718,14 @@ void Obstacle::OnCollisionTrigger(Creature* c, OptResult& opt_result)
switch (meta->i->thing_type()) { switch (meta->i->thing_type()) {
case kObstacleSpring: case kObstacleSpring:
{ {
if (c->IsHuman() && c->AsHuman()->GetCar()) { if (c->IsHuman()) {
if (!c->AsHuman()->GetCar()) {
} else {
AddObstacleBuff(c); AddObstacleBuff(c);
a8::SetBitFlag(c->status, CS_Collisioning); a8::SetBitFlag(c->status, CS_Collisioning);
opt_result = kOptBreak; opt_result = kOptBreak;
} }
} }
}
break; break;
case kObstacleMine: case kObstacleMine:
case kObstacleTrap: case kObstacleTrap: