6.怪物,需设置不会触发弹射效果
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@ -718,12 +718,12 @@ void Obstacle::OnCollisionTrigger(Creature* c, OptResult& opt_result)
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switch (meta->i->thing_type()) {
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switch (meta->i->thing_type()) {
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case kObstacleSpring:
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case kObstacleSpring:
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{
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{
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if (c->IsHuman() && c->AsHuman()->GetCar()) {
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if (c->IsHuman()) {
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if (!c->AsHuman()->GetCar()) {
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} else {
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AddObstacleBuff(c);
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AddObstacleBuff(c);
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a8::SetBitFlag(c->status, CS_Collisioning);
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a8::SetBitFlag(c->status, CS_Collisioning);
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opt_result = kOptBreak;
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opt_result = kOptBreak;
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}
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}
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}
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}
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}
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break;
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break;
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