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@ -190,9 +190,7 @@ void Bullet::ProcBomb()
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case IS_FRAG:
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case IS_FRAG:
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{
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{
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//手雷
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//手雷
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#if 0
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ProcFragBomb(delay_time);
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ProcFragBomb(delay_time);
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#endif
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}
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}
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break;
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break;
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case IS_SMOKE:
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case IS_SMOKE:
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@ -868,7 +868,7 @@ void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
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.SetSender(this)
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.SetSender(this)
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.SetParam1(caster_state)
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.SetParam1(caster_state)
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.SetParam2(buff->meta)
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.SetParam2(buff->meta)
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.SetParam3(((Creature*)caster)->CurrentSkill()->meta),
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.SetParam3(caster->CurrentSkill() ? caster->CurrentSkill()->meta : nullptr),
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[] (const a8::XParams& param)
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[] (const a8::XParams& param)
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{
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{
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Creature* receiver = (Creature*)param.sender.GetUserData();
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Creature* receiver = (Creature*)param.sender.GetUserData();
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@ -878,8 +878,12 @@ void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
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MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
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MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (buff_meta &&
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if (buff_meta &&
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caster_state->caster.Get()->CurrentSkill() &&
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(!skill ||
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skill == caster_state->caster.Get()->CurrentSkill()->meta) {
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(
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caster_state->caster.Get()->CurrentSkill() &&
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skill == caster_state->caster.Get()->CurrentSkill()->meta)
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)
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) {
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SkillCasterState old_caster_state;
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SkillCasterState old_caster_state;
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caster_state->caster.Get()->FillSkillCasterState(&old_caster_state);
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caster_state->caster.Get()->FillSkillCasterState(&old_caster_state);
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caster_state->caster.Get()->RecoverSkillCasterState(caster_state);
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caster_state->caster.Get()->RecoverSkillCasterState(caster_state);
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