This commit is contained in:
aozhiwei 2021-09-27 07:45:05 +00:00
parent b61181afd6
commit f10b913092
7 changed files with 73 additions and 18 deletions

View File

@ -468,6 +468,9 @@ void App::ProcessGameGateMsg(f8::MsgHdr& hdr)
case HID_RoomMgr:
ProcessNetMsg(handler, RoomMgr::Instance(), hdr);
break;
case HID_MatchMgr:
ProcessNetMsg(handler, MatchMgr::Instance(), hdr);
break;
case HID_PlayerMgr:
ProcessNetMsg(handler, PlayerMgr::Instance(), hdr);
break;

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@ -24,6 +24,7 @@ enum NetHandler_e
HID_PlayerMgr,
HID_Room,
HID_RoomMgr,
HID_MatchMgr,
HID_GGListener,
};

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@ -14,6 +14,7 @@
#include "ss_proto.pb.h"
#include "jsondatamgr.h"
#include "perfmonitor.h"
#include "matchmgr.h"
static void _GMOpsSelfChecking(f8::JsonHttpRequest* request)
{
@ -86,6 +87,10 @@ void HandlerMgr::RegisterNetMsgHandlers()
RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMJoin);
RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMReconnect);
RegisterNetMsgHandler(&ggmsghandler, &MatchMgr::_CMMatchCancel);
RegisterNetMsgHandler(&ggmsghandler, &MatchMgr::_CMMatchChoose);
RegisterNetMsgHandler(&ggmsghandler, &MatchMgr::_CMMatchStartGame);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMMove);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMExecCommand);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMEmote);

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@ -15,23 +15,6 @@ void MatchMgr::UnInit()
}
bool MatchMgr::NeedMatch(const cs::CMJoin& msg)
{
bool need = !msg.team_uuid().empty() &&
msg.show_team_ui() &&
msg.team_mode() == 1 &&
msg.auto_fill() &&
msg.team_members().size() > 0 &&
msg.team_members().size() < 4;
if (need) {
MatchTeam* team = GetTeam(msg.team_uuid());
if (team && !team->IsValidMember(msg)) {
need = false;
}
}
return need;
}
void MatchMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg)
{
if (!NeedMatch(msg)) {
@ -53,6 +36,38 @@ void MatchMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg)
}
}
void MatchMgr::_CMMatchCancel(f8::MsgHdr& hdr, const cs::CMMatchCancel& msg)
{
}
void MatchMgr::_CMMatchChoose(f8::MsgHdr& hdr, const cs::CMMatchChoose& msg)
{
}
void MatchMgr::_CMMatchStartGame(f8::MsgHdr& hdr, const cs::CMMatchStartGame& msg)
{
}
bool MatchMgr::NeedMatch(const cs::CMJoin& msg)
{
bool need = !msg.team_uuid().empty() &&
msg.show_team_ui() &&
msg.team_mode() == 1 &&
msg.auto_fill() &&
msg.team_members().size() > 0 &&
msg.team_members().size() < 4;
if (need) {
MatchTeam* team = GetTeam(msg.team_uuid());
if (team && !team->IsValidMember(msg)) {
need = false;
}
}
return need;
}
MatchTeam* MatchMgr::GetTeam(const std::string& team_uuid)
{
auto itr = team_hash_.find(team_uuid);

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@ -4,11 +4,16 @@ namespace cs
{
class CMJoin;
class CMReconnect;
class CMMatchCancel;
class CMMatchChoose;
class CMMatchStartGame;
}
class MatchTeam;
class MatchMgr : public a8::Singleton<MatchMgr>
{
public:
enum { HID = HID_RoomMgr };
private:
MatchMgr() {};
@ -18,8 +23,12 @@ public:
void Init();
void UnInit();
bool NeedMatch(const cs::CMJoin& msg);
void _CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg);
void _CMMatchCancel(f8::MsgHdr& hdr, const cs::CMMatchCancel& msg);
void _CMMatchChoose(f8::MsgHdr& hdr, const cs::CMMatchChoose& msg);
void _CMMatchStartGame(f8::MsgHdr& hdr, const cs::CMMatchStartGame& msg);
bool NeedMatch(const cs::CMJoin& msg);
MatchTeam* GetTeam(const std::string& team_uuid);
private:

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@ -1,5 +1,7 @@
#include "precompile.h"
#include <a8/timer.h>
#include "cs_proto.pb.h"
#include "matchteam.h"
#include "matchmgr.h"
@ -13,6 +15,16 @@ struct RawTeamMember
void MatchTeam::Init(f8::MsgHdr& hdr, const cs::CMJoin& msg)
{
create_tick_ = a8::XGetTickCount();
a8::Timer::Instance()->AddRepeatTimerAndAttach
(1000,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
MatchTeam* team = (MatchTeam*)param.sender.GetUserData();
team->Update();
},
&timer_attacher.timer_list_);
}
void MatchTeam::AddRawMember(f8::MsgHdr& hdr, const cs::CMJoin& msg)
@ -30,3 +42,8 @@ bool MatchTeam::IsValidMember(const cs::CMJoin& msg)
{
return false;
}
void MatchTeam::Update()
{
}

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@ -6,16 +6,21 @@ namespace cs
class CMReconnect;
}
struct timer_list;
struct RawTeamMember;
class MatchTeam
{
public:
a8::TimerAttacher timer_attacher;
void Init(f8::MsgHdr& hdr, const cs::CMJoin& msg);
void AddRawMember(f8::MsgHdr& hdr, const cs::CMJoin& msg);
bool IsRawMember(const std::string& account_id);
bool IsValidMember(const cs::CMJoin& msg);
private:
void Update();
private:
long long create_tick_ = 0;
std::map<std::string, std::shared_ptr<RawTeamMember>> raw_member_hash_;