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@ -40,6 +40,36 @@
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const int kReviveTimeAdd = 12;
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const int kSkinNum = 4;
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void PlayerStats::IncWeaponTypeKills(int weapon_id, int val)
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{
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}
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void PlayerStats::IncWeaponTypeDamageOut(int weapon_id, int val)
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{
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}
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void PlayerStats::IncWeaponTypeObtainCount(int weapon_id, int val)
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{
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}
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void PlayerStats::IncWeaponSlotUseTimes(int weapon_id, int val)
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{
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}
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void PlayerStats::SetHeroSkillLv(int weapon_id, int skill_lv)
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{
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}
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void PlayerStats::SetHeroWeaponLv(int weapon_id, int weapon_lv)
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{
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}
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Human::Human():Creature()
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{
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default_weapon.weapon_idx = 0;
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@ -22,6 +22,27 @@ struct HumanBehavior
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int total_destory_box_times = 0;
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};
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struct WeaponTypeStats
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{
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int weapon_id = 0;
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int kills = 0;
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int damage_out = 0;
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int obtain_count = 0;
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};
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struct WeaponSlotStats
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{
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int slot = 0;
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int use_times = 0;
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};
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struct HeroStats
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{
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int hero_id = 0;
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int skill_lv = 0;
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int weapon_lv = 0;
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};
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struct PlayerStats
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{
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int kills = 0;
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@ -47,6 +68,10 @@ struct PlayerStats
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int ride_car_kills = 0;
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int max_hero_skill_lv = 0;
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std::map<int, WeaponTypeStats> weapon_type_stats;
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std::map<int, WeaponSlotStats> weapon_slot_stats;
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std::map<int, HeroStats> hero_stats;
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int gold = 0;
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int score = 0;
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std::vector<std::pair<int, int>> items;
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@ -63,6 +88,13 @@ struct PlayerStats
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int skill_times = 0;
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int dead_times = 0;
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void IncWeaponTypeKills(int weapon_id, int val);
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void IncWeaponTypeDamageOut(int weapon_id, int val);
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void IncWeaponTypeObtainCount(int weapon_id, int val);
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void IncWeaponSlotUseTimes(int weapon_id, int val);
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void SetHeroSkillLv(int weapon_id, int skill_lv);
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void SetHeroWeaponLv(int weapon_id, int weapon_lv);
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};
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struct xtimer_list;
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