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@ -2208,7 +2208,9 @@ void Human::AddItem(int item_id, int item_num)
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}
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if (room && room->GetFrameNo() > join_frameno) {
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#if 0
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room->frame_event.AddItemChg(GetWeakPtrRef(), item_id, items_[item_id]);
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#endif
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} else {
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if (item_num <= 0) {
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battling_items_.insert(item_id);
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