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@ -381,34 +381,53 @@ void Buff::ProcSprint()
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}
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Player* hum = (Player*)caster_.Get();
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std::set<int>* hited_objects = new std::set<int>;
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a8::Vec2* pre_pos = new a8::Vec2;
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*pre_pos = owner->GetPos();
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owner->room->xtimer.AddRepeatTimerAndAttach
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(
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1,
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a8::XParams()
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.SetSender(this)
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.SetParam1(hited_objects),
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.SetParam1(hited_objects)
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.SetParam2(pre_pos),
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[] (const a8::XParams& param)
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{
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Buff* buff = (Buff*)param.sender.GetUserData();
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a8::Vec2* pre_pos = (a8::Vec2*)param.param2.GetUserData();
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std::set<int>* hited_objects = (std::set<int>*)param.param1.GetUserData();
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std::set<Creature*> enemys;
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buff->owner->GetHitEnemys(enemys, buff->meta->param2);
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for (auto& enemy : enemys) {
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if (enemy->IsEntityType(ET_Car)) {
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continue;
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}
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if (hited_objects->find(enemy->GetUniId()) != hited_objects->end()) {
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hited_objects->insert(enemy->GetUniId());
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for (int buff_id : buff->meta->param3_int_list) {
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enemy->TryAddBuff(buff->owner, buff_id);
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a8::Vec2 old_pos = buff->owner->GetPos();
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if (pre_pos->ManhattanDistance(buff->owner->GetPos()) > 2) {
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a8::Vec2 dir = buff->owner->GetPos() - (*pre_pos);
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dir.Normalize();
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float distance = buff->owner->GetPos().Distance((*pre_pos));
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for (int i = 0; i < (distance + 6); i += 5) {
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buff->owner->SetPos((*pre_pos) + (dir * i));
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buff->owner->GetHitEnemys(enemys, buff->meta->param4);
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for (auto& enemy : enemys) {
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if (enemy->IsEntityType(ET_Car)) {
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continue;
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}
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if (hited_objects->find(enemy->GetUniId()) == hited_objects->end()) {
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hited_objects->insert(enemy->GetUniId());
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for (int buff_id : buff->meta->param3_int_list) {
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enemy->TryAddBuff(buff->owner, buff_id);
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}
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}
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}
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}
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}
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buff->owner->SetPos(old_pos);
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*pre_pos = buff->owner->GetPos();
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},
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&xtimer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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std::set<int>* hited_objects = (std::set<int>*)param.param1.GetUserData();
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a8::Vec2* pre_pos = (a8::Vec2*)param.param2.GetUserData();
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delete pre_pos;
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delete hited_objects;
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});
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}
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@ -2275,17 +2275,21 @@ void Creature::SetDef(float def)
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void Creature::GetHitEnemys(std::set<Creature*>& enemys, float radius)
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{
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float min_distance = 9999999999;
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room->grid_service->TraverseCreatures
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(room->GetRoomIdx(),
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GetGridList(),
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[this, &enemys, radius] (Creature* c, bool& stop)
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[this, &enemys, radius, &min_distance] (Creature* c, bool& stop)
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{
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if (IsProperTarget(c)) {
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if (!c->dead && GetPos().Distance(c->GetPos()) < radius) {
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float distance = GetPos().Distance(c->GetPos());
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min_distance = std::min(min_distance, distance);
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if (distance < radius) {
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enemys.insert(c);
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}
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}
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});
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int i = 0;
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}
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void Creature::AddHp(float hp)
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