This commit is contained in:
aozhiwei 2021-03-19 19:36:22 +08:00
parent 6729f2f1d4
commit f688b2fded
6 changed files with 20 additions and 89 deletions

View File

@ -52,16 +52,14 @@ void InternalShot(Creature* c,
if (c->room->BattleStarted() ||
(c->room->GetGasData().gas_mode == GasJump &&
!c->HasBuffEffect(kBET_Jump))) {
#if 0
c->room->CreateBullet(hum,
weapon_meta,
weapon_upgrade_meta,
bullet_meta,
bullet_born_pos,
bullet_dir,
fly_distance,
is_tank_skin);
#endif
c->room->CreateBullet(c,
weapon_meta,
weapon_upgrade_meta,
bullet_meta,
bullet_born_pos,
bullet_dir,
fly_distance,
is_tank_skin);
}
}
}
@ -504,7 +502,6 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
a8::Vec2 old_attack_dir = attack_dir;
attack_dir = entity->GetPos() - GetPos();
attack_dir.Normalize();
#if 0
InternalShot
(
this,
@ -516,7 +513,6 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
target_distance,
false);
attack_dir = old_attack_dir;
#endif
}
}
}
@ -558,7 +554,6 @@ void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
equip_meta->i->equip_type() == EQUIP_TYPE_CAR &&
equip_meta->i->equip_subtype() == 1
) {
#if 0
MetaData::Equip* car_weapon_meta = MetaMgr::Instance()->GetEquip(equip_meta->int_param1);
if (car_weapon_meta) {
car_weapon.weapon_idx = 100;
@ -568,7 +563,6 @@ void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
car_weapon.Recalc();
car_weapon.ammo = car_weapon.GetClipVolume();
}
#endif
}
}
}

View File

@ -114,3 +114,12 @@ private:
friend class Skill;
};
void InternalShot(Creature* sender,
MetaData::Equip* weapon_meta,
MetaData::EquipUpgrade* weapon_upgrade_meta,
MetaData::Equip* bullet_meta,
int weapon_lv,
int skill_id,
float fly_distance,
bool is_tank_skin);

View File

@ -34,69 +34,6 @@ const int kReviveTimeAdd = 12;
const int kSkinNum = 4;
const int kREVIVE_BUFF_ID = 0;
void InternalShot(Human* hum,
MetaData::Equip* weapon_meta,
MetaData::EquipUpgrade* weapon_upgrade_meta,
MetaData::Equip* bullet_meta,
int weapon_lv,
int skill_id,
float fly_distance,
bool is_tank_skin)
{
for (auto& tuple : weapon_meta->bullet_born_offset) {
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
bullet_born_offset.Rotate(hum->attack_dir.CalcAngle(a8::Vec2::UP));
a8::Vec2 bullet_born_pos = hum->GetPos() + bullet_born_offset;
if (hum->room->OverBorder(bullet_born_pos, 0)) {
return;
}
}
hum->room->frame_event.AddShot(hum);
for (auto& tuple : weapon_meta->bullet_born_offset) {
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
bullet_born_offset.Rotate(hum->attack_dir.CalcAngle(a8::Vec2::UP));
a8::Vec2 bullet_born_pos = hum->GetPos() + bullet_born_offset;
a8::Vec2 bullet_dir = hum->attack_dir;
float bullet_angle = std::get<2>(tuple);
if (weapon_meta->i->bullet_angle() >= 0.10f) {
int angle = (int)weapon_meta->i->bullet_angle() * 1000;
#if 0
if (curr_weapon->GetUpgradeMeta()) {
angle -= curr_weapon->GetAttrValue(kHAT_BulletAngle) * 1000;
}
#endif
if (angle > 0) {
bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
}
}
bullet_dir.Rotate(bullet_angle / 180.0f);
if (hum->GetCar()) {
#if 0
bullet_born_pos.x += MetaMgr::Instance()->horse_shoot_x;
bullet_born_pos.y += MetaMgr::Instance()->horse_shoot_y;
#endif
}
hum->room->frame_event.AddBullet(hum,
weapon_meta,
weapon_lv,
bullet_born_pos,
bullet_dir,
fly_distance);
if (hum->room->BattleStarted() ||
(hum->room->GetGasData().gas_mode == GasJump &&
!hum->HasBuffEffect(kBET_Jump))) {
hum->room->CreateBullet(hum,
weapon_meta,
weapon_upgrade_meta,
bullet_meta,
bullet_born_pos,
bullet_dir,
fly_distance,
is_tank_skin);
}
}
}
Human::Human():Creature()
{
default_weapon.weapon_idx = 0;

View File

@ -368,12 +368,3 @@ private:
friend class FrameMaker;
friend class FrameEvent;
};
void InternalShot(Human* hum,
MetaData::Equip* weapon_meta,
MetaData::EquipUpgrade* weapon_upgrade_meta,
MetaData::Equip* bullet_meta,
int weapon_lv,
int skill_id,
float fly_distance,
bool is_tank_skin);

View File

@ -520,7 +520,7 @@ int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv)
}
}
void Room::CreateBullet(Human* hum,
void Room::CreateBullet(Creature* sender,
MetaData::Equip* weapon_meta,
MetaData::EquipUpgrade* weapon_upgrade_meta,
MetaData::Equip* bullet_meta,
@ -531,7 +531,7 @@ void Room::CreateBullet(Human* hum,
{
if (grid_service->CanAdd(pos.x, pos.y)) {
Bullet* bullet = EntityFactory::Instance()->MakeBullet(AllocUniid());
bullet->sender = hum;
bullet->sender = sender;
bullet->room = this;
bullet->gun_meta = weapon_meta;
bullet->gun_upgrade_meta = weapon_upgrade_meta;

View File

@ -102,7 +102,7 @@ public:
void DropItem(a8::Vec2 pos, int item_id, int item_count, int item_lv);
int CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv);
void CreateBullet(Human* hum,
void CreateBullet(Creature* sender,
MetaData::Equip* weapon_meta,
MetaData::EquipUpgrade* weapon_upgrade_meta,
MetaData::Equip* bullet_meta,