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@ -223,6 +223,9 @@ void Player::UpdateShot()
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if (HasBuffEffect(kBET_Vertigo) && !HasBuffEffect(kBET_AutoShot)) {
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return;
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}
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if (HasBuffEffect(kBET_Sprint)) {
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return;
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}
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Weapon* p_weapon = GetCurrWeapon();
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if (second_weapon.meta) {
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p_weapon = &second_weapon;
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