From fc6d7cb6a0c1f4f854a7401222ba88b883f12945 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Mon, 10 May 2021 17:36:05 +0800 Subject: [PATCH] 1 --- server/gameserver/creature.cc | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index 9942f35..a2d1dc4 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -1187,13 +1187,21 @@ void Creature::Shot(a8::Vec2& target_dir, bool& shot_ok, float fly_distance) false); } else if (power_idx < GetCurrWeapon()->meta->power_charge.size()) { MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip - (std::get<1>(GetCurrWeapon()->meta->power_charge[1])); + (std::get<1>(GetCurrWeapon()->meta->power_charge[power_idx])); if (weapon_meta) { MetaData::EquipUpgrade* weapon_upgrade_meta = MetaMgr::Instance()->GetEquipUpgrade (weapon_meta->i->id()); MetaData::Equip* bullet_meta = MetaMgr::Instance()->GetEquip(weapon_meta->i->use_bullet());; if (bullet_meta) { + #ifdef DEBUG + SendDebugMsg(a8::Format("蓄力射击 %d 枪:%d 子弹:%d", + { + power_idx, + weapon_meta->i->id(), + bullet_meta->i->id() + })); + #endif InternalShot(this, weapon_meta, weapon_upgrade_meta,