修复变身后上机甲宕机问题
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@ -381,6 +381,7 @@ void Car::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int
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void Car::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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{
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dead = true;
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later_removed_ = true;
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if (hero_meta_->i->delay_remove() > 0) {
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room->xtimer.AddDeadLineTimerAndAttach
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(
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