39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#pragma once
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#include "gridservice.h"
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#include "roomentity.h"
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class AIComponent;
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class MoveableEntity : public RoomEntity
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{
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public:
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AIComponent* ai = nullptr;
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virtual void Update(int delta_time) {};
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int UpdatedTimes() { return updated_times_;}
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std::set<GridCell*>& GetGridList() { return grid_list_; }
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void TraverseCreatures(std::function<void (Creature*, bool&)> func);
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void TraverseAllLayerEntityList(std::function<void (Entity*, bool&)> func);
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void TraverseAllLayerHumanList(std::function<void (Human*, bool&)> func);
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virtual void RefreshView();
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virtual void OnGridListChange(std::set<GridCell*>& old_grids,
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std::set<GridCell*>& inc_grids,
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std::set<GridCell*>& dec_grids
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);
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virtual void SyncAroundPlayers(const char* file, int line, const char* func);
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virtual const a8::Vec2& GetMoveDir() { return move_dir_; };
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virtual void SetMoveDir(const a8::Vec2& move_dir) { move_dir_ = move_dir; };
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virtual const a8::Vec2& GetAttackDir() { return attack_dir_; };
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virtual void SetAttackDir(const a8::Vec2& attack_dir) { attack_dir_ = attack_dir; };
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protected:
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int updated_times_ = 0;
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private:
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a8::Vec2 move_dir_;
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a8::Vec2 attack_dir_;
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std::set<GridCell*> grid_list_;
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};
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