2021-04-28 15:37:03 +08:00

147 lines
3.7 KiB
C++

#include "precompile.h"
#include "skill.h"
#include "creature.h"
#include "room.h"
#include "metamgr.h"
void Skill::Initialzie()
{
curr_times_ = GetMaxTimes();
switch (meta->i->skill_type()) {
case kActiveSkill:
{
inc_times_timer_ = owner->room->xtimer.AddRepeatTimerAndAttach
(
GetCd() / FRAME_RATE_MS,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Skill* skill = (Skill*)param.sender.GetUserData();
if (skill->GetCurrTimes() < skill->GetMaxTimes()) {
skill->curr_times_++;
skill->NotifySkillState();
}
},
&xtimer_attacher.timer_list_);
}
break;
default:
{
}
break;
}
}
int Skill::GetCd()
{
return meta->i->skill_cd() * 1000;
}
int Skill::GetPassedTime()
{
if (!inc_times_timer_) {
abort();
}
if (GetCurrTimes() >= GetMaxTimes()) {
return GetCd();
} else {
int remain_time = owner->room->xtimer.GetRemainTime(inc_times_timer_);
int passed_time = GetCd() - remain_time * FRAME_RATE_MS;
passed_time = std::max(0, passed_time);
return passed_time;
}
}
int Skill::GetLeftTime()
{
int passed_time = GetPassedTime();
int skill_left_time = std::max(0, GetCd() - passed_time);
return skill_left_time;
}
void Skill::FillMFSkill(cs::MFSkill* skill_pb)
{
skill_pb->set_skill_id(meta->i->skill_id());
skill_pb->set_left_time(GetLeftTime());
skill_pb->set_cd_time(GetCd());
skill_pb->set_curr_times(GetCurrTimes());
skill_pb->set_max_times(GetMaxTimes());
}
void Skill::ClearPassiveSkillBuff()
{
for (int buff_id : meta->buff_list) {
Buff* buff = owner->GetBuffById(buff_id);
if (buff &&
(buff->meta->i->buff_target() == kBuffTargetSelf ||
buff->meta->i->buff_target() == kBuffTargetFriendly)) {
owner->RemoveBuffById(buff_id);
}
}
}
void Skill::AddPassiveSkillBuff()
{
int old_skill_target_id_ = owner->skill_target_id_;
a8::Vec2 old_skill_target_pos_ = owner->skill_target_pos_;
owner->skill_target_id_ = owner->GetEntityUniId();
owner->skill_target_pos_ = owner->GetPos();
std::set<Creature*> target_list;
owner->SelectSkillTargets(this, owner->GetPos(), target_list);
owner->TriggerBuff(this, target_list, kBTT_UseSkill);
owner->skill_target_id_ = old_skill_target_id_;
owner->skill_target_pos_ = old_skill_target_pos_;
}
void Skill::DecTimes()
{
if (!inc_times_timer_) {
abort();
}
if (GetCurrTimes() >= GetMaxTimes()) {
owner->room->xtimer.ModifyTimer(inc_times_timer_, GetCd() / FRAME_RATE_MS);
}
--curr_times_;
if (curr_times_ < 0) {
curr_times_ = 0;
}
}
int Skill::GetCurrTimes()
{
return curr_times_;
}
int Skill::GetMaxTimes()
{
return meta->i->max_times();
}
void Skill::NotifySkillState()
{
if (owner->IsHuman()) {
if (GetCurrTimes() < GetMaxTimes()) {
owner->room->frame_event.AddSkillCdChg(owner->AllocWeakPtr(), meta->i->skill_id(), GetCd());
} else {
owner->room->frame_event.AddSkillCdChg(owner->AllocWeakPtr(), meta->i->skill_id(), 0);
}
owner->room->frame_event.AddSkillCurrTimesChg(owner->AllocWeakPtr(), meta->i->skill_id(), GetCurrTimes());
}
}
void Skill::ResetSkillCd()
{
if (!meta->IsTurnOverSkill()) {
curr_times_ = 0;
if (inc_times_timer_) {
owner->room->xtimer.ModifyTimer(inc_times_timer_, GetCd() / FRAME_RATE_MS);
NotifySkillState();
}
}
}