52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#pragma once
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#include "creature.h"
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#include "cs_proto.pb.h"
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namespace MetaData
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{
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struct Equip;
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struct Player;
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}
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class Human;
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class Room;
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class Car : public Creature
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{
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public:
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int car_uniid = 0;
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MetaData::Equip* meta = nullptr;
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MetaData::Player* hero_meta_ = nullptr;
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Car();
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virtual ~Car() override;
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virtual void Initialize() override;
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virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override;
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virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override;
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virtual void OnBulletHit(Bullet* bullet) override;
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virtual void GetAabbBox(AabbCollider& aabb_box) override;
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bool IsDriver(Human* hum) { return driver_ == hum && driver_; }
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void GetDown(Human* passenger);
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void GetOn(Human* passenger);
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void SyncPos();
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virtual float GetRadius() override;
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virtual float GetSpeed() override;
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virtual void DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id) override;
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virtual void SendDebugMsg(const std::string& debug_msg) override;
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private:
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int AllocSeat();
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void BeKill(int killer_id, const std::string& killer_name, int weapon_id);
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void Explosion(int team_id);
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private:
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long long born_frameno_ = 0;
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bool later_removed_ = false;
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Human* driver_ = nullptr;
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std::set<Human*> passengers_;
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int cur_buff_id_ = 0;
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int cur_buff_idx_ = -1;
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};
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