aozhiwei 2a866392ee 1
2021-05-18 18:51:09 +08:00

52 lines
1.4 KiB
C++

#pragma once
#include "creature.h"
#include "cs_proto.pb.h"
namespace MetaData
{
struct Equip;
struct Player;
}
class Human;
class Room;
class Car : public Creature
{
public:
int car_uniid = 0;
MetaData::Equip* meta = nullptr;
MetaData::Player* hero_meta_ = nullptr;
Car();
virtual ~Car() override;
virtual void Initialize() override;
virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override;
virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override;
virtual void OnBulletHit(Bullet* bullet) override;
virtual void GetAabbBox(AabbCollider& aabb_box) override;
bool IsDriver(Human* hum) { return driver_ == hum && driver_; }
void GetDown(Human* passenger);
void GetOn(Human* passenger);
void SyncPos();
virtual float GetRadius() override;
virtual float GetSpeed() override;
virtual void DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id) override;
virtual void SendDebugMsg(const std::string& debug_msg) override;
private:
int AllocSeat();
void BeKill(int killer_id, const std::string& killer_name, int weapon_id);
void Explosion(int team_id);
private:
long long born_frameno_ = 0;
bool later_removed_ = false;
Human* driver_ = nullptr;
std::set<Human*> passengers_;
int cur_buff_id_ = 0;
int cur_buff_idx_ = -1;
};