2021-08-12 03:05:40 +00:00

45 lines
797 B
C++

#pragma once
namespace MetaData
{
struct Skill;
}
namespace cs
{
class MFSkill;
}
struct xtimer_list;
class Creature;
class Skill
{
public:
Creature* owner = nullptr;
MetaData::Skill* meta = nullptr;
long long last_use_frameno = 0;
a8::XTimerAttacher xtimer_attacher;
int force_use_times = 0;
void Initialzie();
int GetCd();
int GetLeftTime();
int GetPassedTime();
int GetCurrTimes();
int GetMaxTimes();
void DecTimes();
void FillMFSkill(cs::MFSkill* skill_pb);
void ResetSkillCd();
void Accelerate(int time);
void LockCastPhase();
void ClearPassiveSkillBuff();
void AddPassiveSkillBuff();
private:
void NotifySkillState();
private:
int curr_times_ = 0;
xtimer_list* inc_times_timer_ = nullptr;
};