game2005/server/gameserver/roomobstacle.h
aozhiwei 52144aacad 1
2021-04-07 14:15:32 +08:00

36 lines
838 B
C++

#pragma once
#include "gridservice.h"
#include "obstacle.h"
#include "weakptr.h"
class RoomObstacle : public Obstacle
{
public:
Room* room = nullptr;
a8::XTimerAttacher xtimer_attacher;
bool is_treasure_box = false;
bool is_terminator_airdrop_box = false;
CreatureWeakPtr master;
virtual ~RoomObstacle() override;
virtual void Initialize() override;
virtual void RecalcSelfCollider() override;
virtual bool IsTerminatorAirDropBox(Room* room) override { return is_terminator_airdrop_box; }
virtual bool CanThroughable(Human* hum) override;
void ActiveTimerFunc();
void UpdateTimerFunc();
void Active();
private:
void Explosion();
protected:
bool temp_through_ = false;
std::set<GridCell*>* grid_list_ = nullptr;
RoomObstacle();
friend class EntityFactory;
};