447 lines
12 KiB
C++
447 lines
12 KiB
C++
#include "precompile.h"
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#include "metamgr.h"
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#include "room.h"
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#include "collider.h"
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#include "building.h"
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#include "human.h"
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#include "app.h"
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#include "typeconvert.h"
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#include "bullet.h"
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#include "mapservice.h"
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#include "roomobstacle.h"
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#include "explosion.h"
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RoomObstacle::RoomObstacle():Obstacle()
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{
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}
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RoomObstacle::~RoomObstacle()
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{
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for (auto& itr : colliders_) {
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ColliderComponent* collider = itr;
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#ifdef DEBUG
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#if 0
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a8::UdpLog::Instance()->Debug("OnRemoveCollider %d %d %d",
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{
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room->GetRoomIdx(),
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GetUniId(),
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(long long)collider
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});
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#endif
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#endif
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room->map_service->RemoveCollider(collider);
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}
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if (!detached_) {
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if (master.Get()) {
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master.Get()->SlaveOnRemove(this);
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}
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detached_ = true;
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}
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if (!grid_list_) {
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A8_SAFE_DELETE(grid_list_);
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}
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}
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void RoomObstacle::Initialize()
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{
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Obstacle::Initialize();
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xtimer_attacher.xtimer = &room->xtimer;
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}
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void RoomObstacle::RecalcSelfCollider()
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{
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if (!Throughable()){
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switch (meta->i->type()) {
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case 1:
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{
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if (!self_collider_) {
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self_collider_ = new CircleCollider();
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self_collider_->owner = this;
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AddEntityCollider(self_collider_);
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}
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self_collider_->pos = a8::Vec2();
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self_collider_->rad = meta->i->height() / 2.0;
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room->map_service->AddCollider(self_collider_);
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}
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break;
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case 2:
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{
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if (!self_collider2_) {
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self_collider2_ = new AabbCollider();
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self_collider2_->owner = this;
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AddEntityCollider(self_collider2_);
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}
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self_collider2_->_min = a8::Vec2(meta->i->width() / -2.0f, meta->i->height() / -2.0f);
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self_collider2_->_max = a8::Vec2(meta->i->width() / 2.0f, meta->i->height() / 2.0f);
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room->map_service->AddCollider(self_collider2_);
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}
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break;
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}
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}
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if (!self_collider_) {
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#ifdef DEBUG
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#if 0
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a8::UdpLog::Instance()->Debug("OnAddCollider %d %d %d",
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{
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room->GetRoomIdx(),
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GetUniId(),
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(long long)self_collider_
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});
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#endif
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#endif
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}
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for (auto collider : colliders_) {
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collider->tag = collider_tag;
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collider->param1 = collider_param1;
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collider->param2 = collider_param2;
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if (IsHalfWallCollider()) {
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a8::SetBitFlag(collider->tag, kHalfWallTag);
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}
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}
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}
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void RoomObstacle::ActiveTimerFunc()
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{
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if (!master.Get()) {
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room->xtimer.DeleteTimer(room->xtimer.GetRunningTimer());
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return;
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}
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if (!grid_list_) {
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grid_list_ = new std::set<GridCell*>();
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room->grid_service->GetAllCellsByXy(room, GetPos().x, GetPos().y, *grid_list_);
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}
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bool has_hum = false;
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room->grid_service->TraverseAllLayerHumanList
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(room->GetRoomIdx(),
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*grid_list_,
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[this, &has_hum] (Human* hum, bool& stop)
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{
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if (master.Get()->team_id == hum->team_id) {
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if (TestCollision(room, hum)) {
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has_hum = true;
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stop = true;
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}
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}
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}
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);
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if (!has_hum) {
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room->xtimer.DeleteTimer(room->xtimer.GetRunningTimer());
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}
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}
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void RoomObstacle::UpdateTimerFunc()
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{
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if (!grid_list_) {
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grid_list_ = new std::set<GridCell*>();
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room->grid_service->GetAllCellsByXy(room, GetPos().x, GetPos().y, *grid_list_);
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}
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if (grid_list_ && master.Get() && !IsDead(room)) {
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std::set<Human*> human_list;
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room->grid_service->TraverseAllLayerHumanList
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(room->GetRoomIdx(),
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*grid_list_,
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[this, &human_list] (Human* hum, bool& stop)
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{
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if (master.Get()->team_id != hum->team_id && TestCollision(room, hum)) {
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human_list.insert(hum);
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}
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}
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);
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if (!human_list.empty()) {
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for (Human* hum : human_list) {
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for (int buff_id : meta->buff_list) {
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (buff_meta) {
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hum->AddBuff(master.Get(),
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buff_meta,
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1);
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}
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}
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}
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Die(room);
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ProcDieExplosion(room);
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BroadcastFullState(room);
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if (room->xtimer.GetRunningTimer()) {
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room->xtimer.DeleteTimer(room->xtimer.GetRunningTimer());
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}
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}
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} else {
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room->xtimer.DeleteTimer(room->xtimer.GetRunningTimer());
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}
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}
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void RoomObstacle::SpecExplosion()
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{
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++explosion_times_;
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if (meta->i->damage_dia() > 0.01f) {
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if (!grid_list_) {
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grid_list_ = new std::set<GridCell*>();
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room->grid_service->GetAllCellsByXy(room, GetPos().x, GetPos().y, *grid_list_);
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}
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a8::Vec2 bomb_born_offset = a8::Vec2::UP;
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bomb_born_offset.Rotate(a8::RandAngle());
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bomb_born_offset = bomb_born_offset * a8::RandEx(1, std::max(2, meta->i->explosion_float()));
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a8::Vec2 bomb_pos = GetPos() + bomb_born_offset;
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if (room->grid_service->CanAdd(bomb_pos.x, bomb_pos.y)) {
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Explosion explosion;
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explosion.exclude_uniid = GetUniId();
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explosion.IndifferenceAttack(
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room,
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bomb_pos,
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meta->i->damage_dia(),
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meta->i->explosion_effect(),
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meta->i->damage()
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);
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}
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}
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int total_explosion_times = meta->i->explosion_times();
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if (context_ability && context_ability->GetAttrAbs(kHAT_WeaponExplosionTime) > 0.001f) {
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total_explosion_times += context_ability->GetAttrAbs(kHAT_WeaponExplosionTime) * 1000 /
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meta->i->explosion_interval();
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}
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if (explosion_times_ >= total_explosion_times) {
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if (room->xtimer.GetRunningTimer()) {
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room->xtimer.DeleteTimer(room->xtimer.GetRunningTimer());
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}
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Die(room);
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BroadcastFullState(room);
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}
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}
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void RoomObstacle::Active()
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{
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switch (meta->i->thing_type()) {
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case kObstacleSelfExplosion:
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{
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ActiveSelfExplosion();
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}
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break;
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case kObstacleMine:
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{
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#if 0
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ActiveMine();
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#endif
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}
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break;
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case kObstacleTrap:
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{
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#if 0
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ActiveTrap();
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#endif
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}
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break;
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case kObstaclePosionGas:
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{
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ActivePosionGas();
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}
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break;
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case kObstacleSpring:
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{
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ActiveSpring();
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}
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break;
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case kObstacleHideHouse:
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{
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ActiveHideHouse();
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}
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break;
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case kObstacleGully:
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{
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ActiveGully();
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}
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break;
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case kObstacleAirDropBox:
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{
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ActiveAirDrop();
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}
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break;
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default:
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{
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}
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break;
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}
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}
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void RoomObstacle::ActiveSelfExplosion()
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{
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room->xtimer.AddDeadLineTimerAndAttach
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(
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meta->i->time() / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->room->xtimer.AddRepeatTimerAndAttach
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(
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obstacle->meta->i->explosion_interval() / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(obstacle),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->SpecExplosion();
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},
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&obstacle->xtimer_attacher.timer_list_
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);
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},
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&xtimer_attacher.timer_list_
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);
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}
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void RoomObstacle::ActiveMine()
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{
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room->xtimer.AddRepeatTimerAndAttach
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(
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1,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->UpdateTimerFunc();
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},
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&xtimer_attacher.timer_list_
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);
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}
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void RoomObstacle::ActiveTrap()
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{
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room->xtimer.AddRepeatTimerAndAttach
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(
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SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->UpdateTimerFunc();
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},
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&xtimer_attacher.timer_list_
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);
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}
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void RoomObstacle::ActivePosionGas()
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{
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room->xtimer.AddDeadLineTimerAndAttach
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(
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meta->i->time() / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->room->xtimer.AddRepeatTimerAndAttach
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(
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obstacle->meta->i->explosion_interval() / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(obstacle),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->SpecExplosion();
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},
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&obstacle->xtimer_attacher.timer_list_
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);
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},
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&xtimer_attacher.timer_list_
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);
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}
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void RoomObstacle::DetachFromMaster()
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{
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if (!detached_) {
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detached_ = true;
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if (master.Get()) {
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xtimer_attacher.ClearTimerList();
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master.Get()->SlaveOnRemove(this);
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room->grid_service->DelRoomEntity(room, this);
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if (!IsDead(room)) {
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Die(room);
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BroadcastFullState(room);
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}
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room->RemoveObjectLater(this);
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}
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}
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}
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void RoomObstacle::Die(Room* room)
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{
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if (!IsDead(room)) {
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Obstacle::Die(room);
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DetachFromMaster();
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}
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}
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void RoomObstacle::ActiveSpring()
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{
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}
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void RoomObstacle::ActiveHideHouse()
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{
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}
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void RoomObstacle::ActiveGully()
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{
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}
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void RoomObstacle::ActiveAirDrop()
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{
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room->xtimer.AddDeadLineTimerAndAttach
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(
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meta->int_param2 / FRAME_RATE_MS,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->SummonAirDropBox(obstacle->meta->int_param1);
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},
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&xtimer_attacher.timer_list_
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);
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room->xtimer.AddDeadLineTimerAndAttach
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(
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meta->int_param2 / FRAME_RATE_MS * 1,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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RoomObstacle* obstacle = (RoomObstacle*)param.sender.GetUserData();
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obstacle->room->frame_event.AddAirDrop(obstacle->meta->int_param2 / 1000,
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obstacle->meta->int_param1,
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obstacle->GetPos());
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obstacle->Die(obstacle->room);
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obstacle->BroadcastFullState(obstacle->room);
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},
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&xtimer_attacher.timer_list_
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);
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}
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bool RoomObstacle::DoInteraction(Human* sender)
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{
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if (Obstacle::DoInteraction(sender)) {
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return true;
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}
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return true;
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}
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void RoomObstacle::SummonAirDropBox(int box_id)
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{
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RoomObstacle* obstacle = room->CreateObstacle
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(
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box_id,
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GetPos().x,
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GetPos().y
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);
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}
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Entity* RoomObstacle::GetRealObject(Room* room)
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{
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return room->GetEntityByUniId(real_object_uniid);
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}
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