game2005/server/gameserver/roomentity.h
2020-10-28 11:50:16 +08:00

14 lines
190 B
C++

#pragma once
#include "entity.h"
class RoomEntity : public Entity
{
public:
Room* room = nullptr;
a8::XTimerAttacher xtimer_attacher;
virtual void Initialize() override;
};