game2005/server/gameserver/creature.cc
2021-03-30 11:46:18 +08:00

937 lines
28 KiB
C++

#include "precompile.h"
#include <float.h>
#include "creature.h"
#include "metamgr.h"
#include "room.h"
#include "skill.h"
#include "human.h"
void InternalShot(Creature* c,
MetaData::Equip* weapon_meta,
MetaData::EquipUpgrade* weapon_upgrade_meta,
MetaData::Equip* bullet_meta,
int weapon_lv,
int skill_id,
float fly_distance,
bool is_tank_skin)
{
for (auto& tuple : weapon_meta->bullet_born_offset) {
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
bullet_born_offset.Rotate(c->attack_dir.CalcAngle(a8::Vec2::UP));
a8::Vec2 bullet_born_pos = c->GetPos() + bullet_born_offset;
if (c->room->OverBorder(bullet_born_pos, 0)) {
return;
}
}
c->room->frame_event.AddShot(c);
for (auto& tuple : weapon_meta->bullet_born_offset) {
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
bullet_born_offset.Rotate(c->attack_dir.CalcAngle(a8::Vec2::UP));
a8::Vec2 bullet_born_pos = c->GetPos() + bullet_born_offset;
a8::Vec2 bullet_dir = c->attack_dir;
float bullet_angle = std::get<2>(tuple);
if (weapon_meta->i->bullet_angle() >= 0.10f) {
int angle = (int)weapon_meta->i->bullet_angle() * 1000;
if (angle > 0) {
bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
}
}
bullet_dir.Rotate(bullet_angle / 180.0f);
#if 0
if (hum->GetCar()) {
bullet_born_pos.x += MetaMgr::Instance()->horse_shoot_x;
bullet_born_pos.y += MetaMgr::Instance()->horse_shoot_y;
}
#endif
c->room->frame_event.AddBullet(c,
weapon_meta,
weapon_lv,
bullet_born_pos,
bullet_dir,
fly_distance);
if (c->room->BattleStarted() ||
(c->room->GetGasData().gas_mode == GasJump &&
!c->HasBuffEffect(kBET_Jump))) {
c->room->CreateBullet(c,
weapon_meta,
weapon_upgrade_meta,
bullet_meta,
bullet_born_pos,
bullet_dir,
fly_distance,
is_tank_skin);
}
}
}
Creature::Creature():MoveableEntity()
{
weak_ptr_chunk_.Set(this);
}
Creature::~Creature()
{
for (auto& pair : skill_hash_) {
delete pair.second;
}
skill_hash_.clear();
ClearPassiveSkill();
}
bool Creature::HasBuffEffect(int buff_effect_id)
{
return GetBuffByEffectId(buff_effect_id) != nullptr;
}
Buff* Creature::GetBuffByEffectId(int effect_id)
{
return IsValidBuffEffect(effect_id) ? buff_effect_[effect_id] : nullptr;
}
Buff* Creature::GetBuffById(int buff_id)
{
for (Buff& buff : buff_list_) {
if (buff.meta->i->buff_id() == buff_id) {
return &buff;
}
}
return nullptr;
}
void Creature::AddBuff(Creature* caster,
MetaData::Buff* buff_meta,
int skill_lv,
MetaData::Skill* buff_skill_meta)
{
if (GetBuffById(buff_meta->i->buff_id())) {
return;
}
if (IsImmuneBuffEffect(buff_meta->i->buff_effect())) {
return;
}
if (!buff_meta->EffectCanStack()) {
Buff* buff = GetBuffByEffectId(buff_meta->i->buff_effect());
if (buff) {
RemoveBuffById(buff->meta->i->buff_id());
}
}
if (buff_meta->i->buff_effect() == kBET_OnceChgAttr) {
if ((int)buff_meta->param1== kHAT_Hp) {
if ((int)buff_meta->param2 == 1) {
//绝对值
ability.hp += buff_meta->param3;
ability.hp = std::min(ability.max_hp, ability.hp);
} else if ((int)buff_meta->param2 == 2) {
//百分比
ability.hp *= 1 + buff_meta->param3;
ability.hp = std::min(ability.max_hp, ability.hp);
}
SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
}
Buff* buff = &a8::FastAppend(buff_list_);
buff->skill_lv = skill_lv;
buff->owner = this;
buff->meta = buff_meta;
buff->skill_meta = buff_skill_meta;
buff->add_frameno = room->GetFrameNo();
buff->xtimer_attacher.xtimer = &room->xtimer;
buff_effect_[buff->meta->i->buff_effect()] = buff;
{
room->xtimer.AddDeadLineTimerAndAttach
(
buff_meta->i->duration_time() * SERVER_FRAME_RATE,
a8::XParams()
.SetSender(this)
.SetParam1(buff_meta->i->buff_id()),
[] (const a8::XParams& param)
{
Creature* c = (Creature*)param.sender.GetUserData();
c->RemoveBuffById(param.param1);
},
&buff->xtimer_attacher.timer_list_
);
}
ProcBuffEffect(caster, buff);
AddBuffPostProc(caster, buff);
#ifdef DEBUG
SendDebugMsg(a8::Format("添加buff_id:%d buff_effect:%d",
{
buff_meta->i->buff_id(),
buff_meta->i->buff_effect()
}));
#endif
}
bool Creature::IsImmuneBuffEffect(int buff_effect)
{
for (auto itr = buff_list_.begin(); itr != buff_list_.end(); ++itr) {
if (itr->meta->IsImmuneBuffEffect(buff_effect)) {
return true;
}
}
return false;
}
void Creature::MustBeAddBuff(Creature* caster, int buff_id)
{
MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
if (!buff_meta) {
abort();
}
AddBuff(caster, buff_meta, 1);
}
void Creature::RemoveBuffById(int buff_id)
{
for (auto itr = buff_list_.begin(); itr != buff_list_.end(); ++itr) {
const Buff& buff = *itr;
if (buff.meta->i->buff_id() == buff_id) {
if (buff_effect_[buff.meta->i->buff_effect()] == &(*itr)) {
buff_effect_[buff.meta->i->buff_effect()] = nullptr;
}
OnBuffRemove(buff);
buff_list_.erase(itr);
break;
}
}
RecalcBuffAttr();
#ifdef DEBUG
SendDebugMsg(a8::Format("移除buff_id:%d",
{
buff_id
}));
#endif
}
void Creature::SendDebugMsg(const std::string& debug_msg)
{
}
void Creature::AddBuffPostProc(Creature* caster, Buff* buff)
{
}
void Creature::RecalcBuffAttr()
{
buff_attr_abs_ = {};
buff_attr_rate_ = {};
for (auto& buff : buff_list_) {
if (buff.meta->i->buff_effect() == kBET_ChgAttr ||
buff.meta->i->buff_effect() == kBET_Car) {
int attr_type = (int)buff.meta->param1;
int calc_type = (int)buff.meta->param2;
if (IsValidHumanAttr(attr_type)) {
if (calc_type == 1) {
buff_attr_abs_[attr_type] += buff.meta->param3;
} else if (calc_type == 2) {
buff_attr_rate_[attr_type] += buff.meta->param3;
}
}
}
}
}
void Creature::OnBuffRemove(const Buff& buff)
{
}
void Creature::RemoveBuffByEffectId(int buff_effect_id)
{
Buff* buff = GetBuffByEffectId(buff_effect_id);
if (buff) {
RemoveBuffById(buff->meta->i->buff_id());
}
}
void Creature::ClearBuffList()
{
for (auto itr = buff_list_.begin(); itr != buff_list_.end(); ++itr) {
if (buff_effect_[itr->meta->i->buff_effect()] == &(*itr)) {
buff_effect_[itr->meta->i->buff_effect()] = nullptr;
}
OnBuffRemove(*itr);
}
buff_list_.clear();
buff_effect_ = {};
buff_attr_abs_ = {};
buff_attr_rate_ = {};
RecalcBuffAttr();
}
float Creature::GetBuffAttrAbs(int attr_type)
{
if (IsValidHumanAttr(attr_type)) {
return buff_attr_abs_[attr_type];
}
return 0;
}
float Creature::GetBuffAttrRate(int attr_type)
{
if (IsValidHumanAttr(attr_type)) {
return buff_attr_rate_[attr_type];
}
return 0;
}
void Creature::FillBuffList(::google::protobuf::RepeatedPtrField<::cs::MFBuff>* pb_buff_list)
{
for (auto& itr : buff_list_) {
auto buff = pb_buff_list->Add();
itr.FillMFBuff(buff);
}
}
void Creature::FillSkillList(::google::protobuf::RepeatedPtrField< cs::MFSkill >*
pb_skill_list)
{
for (auto& pair : skill_hash_) {
auto skill = pb_skill_list->Add();
pair.second->FillMFSkill(skill);
}
}
void Creature::AddPassiveSkill(int skill_id)
{
MetaData::Skill* skill_meta = MetaMgr::Instance()->GetSkill(skill_id);
if (skill_meta && !GetPassiveSkill(skill_meta->i->skill_id())) {
Skill* skill = new Skill;
skill->owner = this;
skill->meta = skill_meta;
skill->xtimer_attacher.xtimer = &room->xtimer;
room->xtimer.AddRepeatTimerAndAttach
(
SERVER_FRAME_RATE * skill_meta->i->skill_cd(),
a8::XParams()
.SetSender(this)
.SetParam1(skill_id),
[] (const a8::XParams& param)
{
Creature* c = (Creature*)param.sender.GetUserData();
Skill* skill = c->GetPassiveSkill(param.param1);
if (skill) {
skill->ClearPassiveSkillBuff();
skill->AddPassiveSkillBuff();
}
},
&skill->xtimer_attacher.timer_list_);
passive_skill_hash_[skill_meta->i->skill_id()] = skill;
skill->AddPassiveSkillBuff();
if (skill_meta->i->skill_cd() > 10000) {
//永久被动被动技能
skill->AddPassiveSkillBuff();
}
}
}
void Creature::RemovePassiveSkill(int skill_id)
{
auto itr = passive_skill_hash_.find(skill_id);
if (itr != passive_skill_hash_.end()) {
itr->second->ClearPassiveSkillBuff();
delete itr->second;
passive_skill_hash_.erase(itr);
}
}
void Creature::ClearPassiveSkill()
{
std::vector<int> del_skills;
del_skills.reserve(passive_skill_hash_.size());
for (auto& pair : passive_skill_hash_) {
del_skills.push_back(pair.first);
}
for (int skill_id : del_skills) {
RemovePassiveSkill(skill_id);
}
}
Skill* Creature::GetPassiveSkill(int skill_id)
{
auto itr = passive_skill_hash_.find(skill_id);
return itr != passive_skill_hash_.end() ? itr->second : nullptr;
}
void Creature::TriggerBuff(Skill* skill, std::set<Creature*>& target_list, BuffTriggerType_e trigger_type)
{
for (Creature* entity : target_list) {
TriggerOneObjectBuff(skill, entity, trigger_type);
}
}
void Creature::TriggerOneObjectBuff(Skill* skill, Creature* target, BuffTriggerType_e trigger_type)
{
if (target->dead) {
return;
}
auto itr = skill->meta->trigger_type_buffs.find(trigger_type);
if (itr != skill->meta->trigger_type_buffs.end()) {
for (MetaData::Buff* buff_meta : itr->second) {
switch (buff_meta->i->buff_target()) {
case kBuffTargetSelf: //自己
{
if (target == this) {
target->AddBuff(this, buff_meta, 1, skill->meta);
}
}
break;
case kBuffTargetFriendly: //友军
{
if (target->team_id == team_id) {
target->AddBuff(this, buff_meta, 1, skill->meta);
}
}
break;
case kBuffTargetEnemy: //敌军
{
if (target->team_id != team_id) {
target->AddBuff(this, buff_meta, 1, skill->meta);
}
}
break;
default:
break;
}
}
}
}
Skill* Creature::GetSkill(int skill_id)
{
auto itr = skill_hash_.find(skill_id);
return itr != skill_hash_.end() ? itr->second : nullptr;
}
bool Creature::CanUseSkill(int skill_id)
{
Skill* skill = GetSkill(skill_id);
if (!skill) {
return false;
}
return skill->GetLeftTime() <= 0;
}
void Creature::DoSkill(int skill_id, int target_id, const a8::Vec2& skill_dir, const a8::Vec2& target_pos)
{
DoSkillPreProc(skill_id, target_id, target_pos);
Skill* skill = GetSkill(skill_id);
if (skill && CanUseSkill(skill_id)) {
ResetSkill();
skill_target_id_ = target_id;
skill_target_pos_ = target_pos;
skill_dir_ = skill_dir;
curr_skill_ = skill;
playing_skill = true;
CurrentSkill()->last_use_frameno = room->GetFrameNo();
if (CurrentSkill()->meta->i->skill_target() == kST_Self
) {
skill_target_id_ = GetEntityUniId();
}
if (CurrentSkill()->meta->i->skill_target() == kST_SpecDir) {
UpdateSkill();
} else {
Entity* entity = room->GetEntityByUniId(skill_target_id_);
if (entity && entity->IsEntityType(ET_Player)) {
Creature* c = (Creature*)entity;
std::set<Creature*> target_list;
skill_target_pos_ = c->GetPos();
SelectSkillTargets(CurrentSkill(), c->GetPos(), target_list);
TriggerBuff(CurrentSkill(), target_list, kBTT_UseSkill);
if (!CurrentSkill()->meta->phases.empty() &&
CurrentSkill()->meta->phases[0].time_offset <= 0) {
UpdateSkill();
}
} else {
playing_skill = false;
}
}
if (HasBuffEffect(kBET_Camouflage)) {
RemoveBuffByEffectId(kBET_Camouflage);
}
DoSkillPostProc(true, skill_id, target_id, target_pos);
} else {
DoSkillPostProc(false, skill_id, target_id, target_pos);
}
}
void Creature::DoSkillPreProc(int skill_id, int target_id, const a8::Vec2& target_pos)
{
}
void Creature::DoSkillPostProc(bool used, int skill_id, int target_id, const a8::Vec2& target_pos)
{
}
void Creature::ResetSkill()
{
curr_skill_ = nullptr;
curr_skill_phase = 0;
skill_dir_ = a8::Vec2();
skill_target_pos_ = a8::Vec2();
skill_param1 = 0.0f;
playing_skill = false;
}
void Creature::UpdateSkill()
{
if (CurrentSkill()) {
if (curr_skill_phase < CurrentSkill()->meta->phases.size()) {
MetaData::SkillPhase* phase = &CurrentSkill()->meta->phases[curr_skill_phase];
if (phase->time_offset >= CurrentSkill()->GetPassedTime()) {
ProcSkillPhase(phase);
++curr_skill_phase;
}
} else {
playing_skill = false;
}
}
}
void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
{
switch (phase->func_id) {
case kSkill_TurnOver:
{
}
break;
case kSkill_JumpTo:
{
}
break;
case kSkill_Shot:
{
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(phase->param1.GetInt());
if (weapon_meta) {
MetaData::EquipUpgrade* weapon_upgrade_meta =
MetaMgr::Instance()->GetEquipUpgrade(weapon_meta->i->id());
MetaData::Equip* bullet_meta =
MetaMgr::Instance()->GetEquip(weapon_meta->i->use_bullet());
if (CurrentSkill()->meta->i->skill_target() == kST_SpecDir) {
if (std::abs(skill_dir_.x) > FLT_EPSILON ||
std::abs(skill_dir_.y) > FLT_EPSILON) {
float target_distance = 5;
if (bullet_meta && target_distance > 0.00001f) {
a8::Vec2 old_attack_dir = attack_dir;
attack_dir = skill_dir_;
attack_dir.Normalize();
InternalShot
(
this,
weapon_meta,
weapon_upgrade_meta,
bullet_meta,
1,
CurrentSkill() ? CurrentSkill()->meta->i->skill_id() : 0,
target_distance,
false);
attack_dir = old_attack_dir;
}
}
} else {
Entity* entity = room->GetEntityByUniId(skill_target_id_);
if (entity) {
float target_distance = entity->GetPos().Distance(GetPos());
if (bullet_meta && target_distance > 0.00001f) {
a8::Vec2 old_attack_dir = attack_dir;
attack_dir = entity->GetPos() - GetPos();
attack_dir.Normalize();
InternalShot
(
this,
weapon_meta,
weapon_upgrade_meta,
bullet_meta,
1,
CurrentSkill() ? CurrentSkill()->meta->i->skill_id() : 0,
target_distance,
false);
attack_dir = old_attack_dir;
}
}
}
}
}
break;
case kSkill_Pull:
{
}
break;
default:
{
}
break;
}
}
MetaData::SkillPhase* Creature::GetCurrSkillPhase()
{
return curr_skill_phase < CurrentSkill()->meta->phases.size() ?
&CurrentSkill()->meta->phases[curr_skill_phase] : nullptr;
}
Skill* Creature::CurrentSkill()
{
return curr_skill_;
}
void Creature::ProcBuffEffect(Creature* caster, Buff* buff)
{
switch (buff->meta->i->buff_effect()) {
case kBET_ChgAttr:
case kBET_Car:
{
RecalcBuffAttr();
if (buff->meta->i->buff_effect() == kBET_Car) {
RecalcSelfCollider();
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
if (equip_meta &&
equip_meta->i->equip_type() == EQUIP_TYPE_CAR &&
equip_meta->i->equip_subtype() == 1
) {
MetaData::Equip* car_weapon_meta = MetaMgr::Instance()->GetEquip(equip_meta->int_param1);
if (car_weapon_meta) {
car_weapon.weapon_idx = 100;
car_weapon.weapon_id = car_weapon_meta->i->id();
car_weapon.weapon_lv = 1;
car_weapon.meta = car_weapon_meta;
car_weapon.Recalc();
car_weapon.ammo = car_weapon.GetClipVolume();
}
}
}
}
break;
case kBET_TurnOver:
{
Skill* skill = CurrentSkill();
if (skill) {
MetaData::SkillPhase* phase = GetCurrSkillPhase();
if (phase && phase->time_offset >= skill->GetPassedTime()) {
if (HasBuffEffect(kBET_Car)) {
_UpdateMove(phase->param1.GetDouble() * 1.5);
} else {
_UpdateMove(phase->param1);
}
}
}
}
break;
case kBET_Camouflage:
{
if (aiming) {
aiming = false;
}
if (action_type != AT_None) {
CancelAction();
}
}
break;
case kBET_BePull:
{
if (caster == this) {
abort();
}
float target_distance = caster->GetPos().Distance(GetPos());
if (target_distance <= 0.000001f) {
SetPos(caster->GetPos());
target_pos = caster->GetPos();
} else {
if (target_distance <= buff->meta->param3) {
SetPos(caster->GetPos());
target_pos = caster->GetPos();
} else {
move_dir = caster->GetPos() - GetPos();
move_dir.Normalize();
target_pos = GetPos() + move_dir * (target_distance - buff->meta->param3);
}
}
}
break;
case kBET_JumpTo:
{
Entity* entity = room->GetEntityByUniId(skill_target_id_);
if (entity) {
float target_distance = entity->GetPos().Distance(GetPos());
if (target_distance <= 0.000001f) {
SetPos(entity->GetPos());
skill_target_pos_ = entity->GetPos();
} else {
if (target_distance <= buff->meta->param3) {
SetPos(entity->GetPos());
skill_target_pos_ = entity->GetPos();
} else {
move_dir = entity->GetPos() - GetPos();
move_dir.Normalize();
skill_dir_ = move_dir;
skill_target_pos_ = GetPos() + move_dir * (target_distance - buff->meta->param3);
}
}
}
target_pos = skill_target_pos_;
}
break;
case kBET_Pull:
{
int i = 0;
}
break;
case kBET_Terminator:
{
#if 0
if (GetRace() == kHumanRace &&
MetaMgr::Instance()->terminator_meta &&
meta != MetaMgr::Instance()->terminator_meta) {
WinExp(this, MetaMgr::Instance()->terminator_meta->i->exp() + 1);
room->NotifySysPiao(TEXT("battle_server_terminator_appear", "终结者出现"), a8::MkRgb(255, 0, 0), 3);
OnChgToTerminator();
}
#endif
}
break;
case kBET_PlayShotAni:
{
}
break;
case kBET_Vertigo:
{
int i = 0;
}
break;
case kBET_DecHp:
{
#if 0
float def = hum->ability.def * (1 + hum->GetBuffAttrRate(kHAT_Def)) +
hum->GetBuffAttrAbs(kHAT_Def);
#endif
#if 0
if (caster->GetEntityType() == ET_Player) {
DecHP(buff->meta->param1,
caster->GetEntityUniId(),
((Human*)caster)->name,
0);
}
#endif
}
break;
case kBET_DelayAddBuff:
{
if (caster->GetEntityType() == ET_Player) {
room->xtimer.AddDeadLineTimerAndAttach
(
SERVER_FRAME_RATE * buff->meta->param1,
a8::XParams()
.SetSender(this)
.SetParam1(caster)
.SetParam2(buff->meta->param2)
.SetParam3(((Human*)caster)->CurrentSkill()->meta),
[] (const a8::XParams& param)
{
Human* hum = (Human*)param.sender.GetUserData();
Human* caster = (Human*)param.param1.GetUserData();
int buff_id = param.param2;
MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
if (buff_meta && skill == caster->CurrentSkill()->meta && caster) {
hum->AddBuff(caster, buff_meta, 1, skill);
}
},
&buff->xtimer_attacher.timer_list_);
}
}
break;
case kBET_Shield:
{
}
break;
default:
{
}
break;
}
}
void Creature::Initialize()
{
MoveableEntity::Initialize();
}
void Creature::AddSkill(int skill_id)
{
MetaData::Skill* skill_meta = MetaMgr::Instance()->GetSkill(skill_id);
if (skill_meta && !GetSkill(skill_id)) {
Skill* skill = new Skill;
skill->owner = this;
skill->meta = skill_meta;
skill->xtimer_attacher.xtimer = &room->xtimer;
skill_hash_[skill_id] = skill;
}
}
void Creature::ClearSkill()
{
Skill* reserve_skill = nullptr;
for (auto& pair : skill_hash_) {
if (pair.second->meta->i->skill_id() == TURN_OVER_SKILL_ID) {
reserve_skill = pair.second;
} else {
delete pair.second;
}
}
skill_hash_.clear();
if (reserve_skill) {
skill_hash_[reserve_skill->meta->i->skill_id()] = reserve_skill;
}
}
bool Creature::CanSee(const Creature* c) const
{
return room->grid_service->InView(GetGridId(), c->GetGridId());
}
float Creature::GetAttrAbs(int attr_id)
{
float attr_abs_val = GetBuffAttrAbs(attr_id);
if (attr_id == kHAT_Atk || attr_id == kHAT_Def) {
Buff* buff = GetBuffByEffectId(kBET_Car);
if (buff) {
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
if (equip_meta) {
switch (attr_id) {
case kHAT_Atk:
{
attr_abs_val += equip_meta->i->atk();
}
break;
case kHAT_Def:
{
attr_abs_val += equip_meta->i->def();
}
break;
default:
{
}
break;
}
}
}
}
return attr_abs_val;
}
float Creature::GetAttrRate(int attr_id)
{
float attr_rate_val = GetBuffAttrRate(attr_id);
return attr_rate_val;
}
bool Creature::IsPlayer() const
{
return IsHuman() && IsEntitySubType(EST_Player);
}
bool Creature::IsAndroid() const
{
return IsHuman() && IsEntitySubType(EST_Android);
}
bool Creature::IsHuman() const
{
return IsEntityType(ET_Player);
}
void Creature::StartAction(ActionType_e action_type,
int action_duration,
int item_id,
int target_id)
{
if (this->action_type == action_type &&
this->action_item_id == item_id &&
this->action_target_id == target_id) {
return;
}
action_duration = std::max(0, action_duration);
this->action_type = action_type;
this->action_frameno = room->GetFrameNo();
this->action_duration = action_duration;
this->action_item_id = item_id;
this->action_target_id = target_id;
need_sync_active_player = true;
if (HasBuffEffect(kBET_Camouflage)) {
RemoveBuffByEffectId(kBET_Camouflage);
}
}
void Creature::CancelAction()
{
if (action_type == AT_Relive) {
Entity* entity = room->GetEntityByUniId(action_target_id);
if (!entity->IsEntityType(ET_Player)) {
Human* hum = (Human*)entity;
if (hum->action_type == AT_Rescue) {
hum->CancelAction();
}
}
}
ResetAction();
}
void Creature::ResetAction()
{
action_type = AT_None;
action_duration = 0;
action_frameno = 0;
action_item_id = 0;
action_target_id = 0;
need_sync_active_player = true;
}
bool Creature::IsProperTarget(Creature* target)
{
if (target->dead) {
return false;
}
if (a8::HasBitFlag(target->status, HS_Disable)) {
return false;
}
if (team_id == target->team_id) {
return false;
}
if (room->GetRoomMode() == kZombieMode && GetRace() == target->GetRace()) {
return false;
}
return true;
}
bool Creature::IsEnemy(Creature* target)
{
if (room->GetRoomMode() == kZombieMode) {
return target->GetRace() != GetRace();
} else {
return team_id != target->team_id;
}
}
void Creature::TouchProperTargets(std::function<void (Creature*, bool&)> func)
{
auto callback =
[this, func] (Creature* c, bool& stop)
{
if (IsProperTarget(c)) {
func(c, stop);
}
};
room->grid_service->TouchCreatures(room->GetRoomIdx(),
GetGridList(),
callback);
}