23 lines
419 B
C++
23 lines
419 B
C++
#pragma once
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class MoveableEntity;
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class AIComponent
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{
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public:
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MoveableEntity* owner = nullptr;
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virtual ~AIComponent();
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virtual void Update(int delta_time);
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virtual float GetAttackRate() { return 0;};
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virtual void Reset() {};
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void SetAiLevel(int ai_level);
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void SetAiMode(int ai_mode);
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int GetAiLevel();
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int GetAiMode();
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private:
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int ai_level_ = 0;
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int ai_mode_ = 0;
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};
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