113 lines
3.5 KiB
C++
113 lines
3.5 KiB
C++
#pragma once
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#include <a8/timer_attacher.h>
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namespace cs
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{
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class CMJoin;
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class CMReconnect;
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}
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namespace MetaData
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{
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struct Map;
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struct MapTplThing;
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}
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class GridService;
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class MapService;
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class MapInstance;
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class Building;
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struct RoomInitInfo
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{
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int room_idx = 0;
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RoomMode_e room_mode = kChiJiMode;
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long long room_uuid = 0;
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RoomType_e room_type = RT_NewBrid;
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int creator_game_times = 0;
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int creator_register_time = 0;
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int creator_proto_version = 0;
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int creator_channel = 0;
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bool force_entry_newbie_room = false;
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int init_map_id = 0;
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const MetaData::Map* map_meta = nullptr;
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std::string map_tpl_name;
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GridService* grid_service = nullptr;
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MapService* map_service = nullptr;
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MapInstance* map_instance = nullptr;
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const std::vector<MetaData::MapTplThing*>* mini_room_spawn_points = nullptr;
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const std::vector<MetaData::MapTplThing*>* normal_room_spawn_points = nullptr;
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const std::vector<MetaData::MapTplThing*>* room_monster_spawn_points = nullptr;
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const MetaData::MapTplThing* level0room_born_point_meta = nullptr;
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const MetaData::MapTplThing* level1room_born_point_meta = nullptr;
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const std::vector<MetaData::MapTplThing*>* loots = nullptr;
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const std::vector<Building*>* buildings = nullptr;
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const std::vector<MetaData::MapTplThing*>* level0room_spec_things = nullptr;
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};
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class Room;
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class MatchTeam;
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class RoomMgr : public a8::Singleton<RoomMgr>
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{
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public:
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enum { HID = HID_RoomMgr };
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private:
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RoomMgr() {};
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friend class a8::Singleton<RoomMgr>;
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public:
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void Init();
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void UnInit();
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void Update(int delta_time);
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void _CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg);
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void _CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg);
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void ActiveRoom(long long room_uuid);
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int RoomNum();
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int OverRoomNum();
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Room* GetRoomByUuid(long long uuid);
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void AddOverRoom(long long room_uuid);
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bool IsGM(const std::string& account_id);
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void JoinTeam(MatchTeam* team);
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private:
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void InstallReportStateTimer();
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Room* GetRoomByIdx(int room_idx);
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Room* GetJoinableRoom(const cs::CMJoin& msg,
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const RoomType_e self_room_type,
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int game_times,
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int creator_register_time,
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int proto_version,
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int channel);
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Room* GetJoinableRoom(MatchTeam* team);
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void ReportServerState(int instance_id, const std::string& host, int port);
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void FreeOverRoom(long long room_uuid);
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bool IsLimitJoin();
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int AllocRoomIdx();
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Room* CreateRoom(const cs::CMJoin& msg,
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RoomType_e room_type,
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int game_times,
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int creator_register_time,
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int creator_proto_version,
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int creator_channel,
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int map_id);
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void JoinErrorHandle(const cs::CMJoin& msg, int error_code, int socket_handle);
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std::string GenTeamHashData(const std::string& team_uuid, std::map<std::string, long long>* team_hash);
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void OnJoinRoomOk(const cs::CMJoin& msg, Player* hum);
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void TeamRoomTimeOut(const std::string& team_uuid);
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private:
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int current_room_idx_ = 0;
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std::map<long long, Room*> inactive_room_hash_;
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std::map<long long, Room*> room_hash_;
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std::map<int, Room*> room_idx_hash_;
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std::map<long long, Room*> over_room_hash_;
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a8::TimerAttacher reportstate_timer_attacher_;
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std::map<std::string, int> gm_hash_;
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std::map<std::string, std::map<std::string, long long>> team_room_hash_;
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};
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