414 lines
12 KiB
C++
414 lines
12 KiB
C++
#include "precompile.h"
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#include "bullet.h"
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#include "metamgr.h"
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#include "room.h"
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#include "collider.h"
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#include "obstacle.h"
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#include "player.h"
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#include "android.h"
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#include "android.ai.h"
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#include "app.h"
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#include "perfmonitor.h"
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#include "smoke_mitask.h"
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#include "frag_mitask.h"
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#include "creature.h"
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#include "roomobstacle.h"
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Bullet::Bullet():MoveableEntity()
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{
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++PerfMonitor::Instance()->entity_num[ET_Bullet];
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}
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Bullet::~Bullet()
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{
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--PerfMonitor::Instance()->entity_num[ET_Bullet];
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}
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void Bullet::Initialize()
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{
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MoveableEntity::Initialize();
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RecalcSelfCollider();
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}
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void Bullet::Update(int delta_time)
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{
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MapServiceUpdate();
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++updated_times_;
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}
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void Bullet::RecalcSelfCollider()
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{
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if (!self_collider_) {
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self_collider_ = new CircleCollider();
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self_collider_->owner = this;
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AddEntityCollider(self_collider_);
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}
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self_collider_->pos = a8::Vec2();
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self_collider_->rad = gun_meta->i->bullet_rad();
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}
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void Bullet::OnHit(std::set<Entity*>& objects)
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{
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for (auto& target : objects) {
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target->OnBulletHit(this);
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}
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}
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void Bullet::ProcBomb()
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{
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self_collider_->rad = gun_meta->i->explosion_range();
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std::set<Entity*> objects;
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TraverseAllLayerHumanList
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(
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[this, &objects] (Human* hum, bool& stop)
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{
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if (!is_tank_skin || sender.Get()->team_id != hum->team_id) {
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//友军火箭筒伤害取消
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if ((meta->i->_inventory_slot() == 4 ||
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meta->i->_inventory_slot() == 5) &&
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sender.Get()->team_id == hum->team_id) {
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return;
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}
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if (meta->i->_inventory_slot() == IS_C4) {
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if (hum->IsHuman()) {
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return;
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}
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}
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if (TestCollision(room, hum)) {
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objects.insert(hum);
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}
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}
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});
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TraverseAllLayerEntityList
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(
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[this, &objects] (Entity* entity, bool& stop)
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{
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switch (entity->GetEntityType()) {
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case ET_Obstacle:
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case ET_Building:
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{
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if (TestCollision(room, entity)) {
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objects.insert(entity);
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}
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}
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break;
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default:
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{
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}
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break;
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}
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});
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bool block = false;
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if (objects.empty()) {
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float distance = (GetPos() - born_pos).Norm();
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if (distance < fly_distance) {
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block = true;
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}
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}
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int delay_time = 0;
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if (!block) {
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delay_time = gun_meta->i->missiles_time();
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}
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switch (meta->i->_inventory_slot()) {
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case IS_RPG:
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{
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//榴弹炮
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a8::Vec2 bomb_pos = GetPos();
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room->frame_event.AddExplosionEx(sender, meta->i->id(), bomb_pos,
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gun_meta->i->explosion_effect());
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OnHit(objects);
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}
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break;
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case IS_FRAG:
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{
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//手雷
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ProcFragBomb(delay_time);
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}
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break;
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case IS_SMOKE:
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{
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//烟雾弹
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a8::Vec2 bomb_pos = GetPos();
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room->frame_event.AddSmoke(this, meta->i->id(), bomb_pos);
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ProcSmokeBomb();
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}
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break;
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case IS_POSION_GAS_BOMB:
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{
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//毒气弹
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ProcPosionGasBomb(delay_time);
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}
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break;
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case IS_MOLOTOR_COCKTAIL:
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{
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//燃烧瓶
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ProcMolotorCocktailBomb(delay_time);
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}
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break;
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case IS_C4:
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{
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//c4
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delay_time = gun_meta->i->missiles_time();
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ProcC4Bomb(delay_time);
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}
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break;
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case IS_SINGAL_GUN:
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{
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ProcSignalGunBomb(delay_time);
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}
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default:
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{
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}
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break;
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}
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room->RemoveObjectLater(this);
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later_removed_ = true;
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}
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void Bullet::ProcSmokeBomb()
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{
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(HUNLUAN_BUFFID);
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if (buff_meta) {
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SmokeMiTask* task = new SmokeMiTask();
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task->room = room;
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task->bomb_pos = GetPos();
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task->buff_meta = buff_meta;
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task->gun_meta = gun_meta;
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room->xtimer.AddRepeatTimerAndAttach
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(SERVER_FRAME_RATE / 2,
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a8::XParams()
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.SetSender(task),
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[] (const a8::XParams& param)
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{
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SmokeMiTask* task = (SmokeMiTask*)param.sender.GetUserData();
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task->Check();
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},
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&task->timer_attacher.timer_list_);
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room->xtimer.AddDeadLineTimerAndAttach
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(SERVER_FRAME_RATE * MetaMgr::Instance()->GetSysParamAsInt("smoke_duration", 10),
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a8::XParams()
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.SetSender(task),
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[] (const a8::XParams& param)
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{
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},
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&room->timer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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SmokeMiTask* task = (SmokeMiTask*)param.sender.GetUserData();
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task->Done();
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delete task;
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}
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);
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}
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}
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bool Bullet::IsBomb()
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{
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return
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meta->i->_inventory_slot() == IS_RPG ||
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meta->i->_inventory_slot() == IS_FRAG ||
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meta->i->_inventory_slot() == IS_SMOKE ||
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meta->i->_inventory_slot() == IS_POSION_GAS_BOMB ||
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meta->i->_inventory_slot() == IS_MOLOTOR_COCKTAIL ||
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meta->i->_inventory_slot() == IS_C4 ||
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meta->i->_inventory_slot() == IS_SINGAL_GUN;
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}
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void Bullet::MapServiceUpdate()
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{
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if (later_removed_) {
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return;
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}
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if (sender.Get()) {
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SetPos(GetPos() + dir * gun_meta->i->bullet_speed() / (float)SERVER_FRAME_RATE);
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float distance = (GetPos() - born_pos).Norm();
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if (room->OverBorder(GetPos(), gun_meta->i->bullet_rad())) {
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if (IsBomb()) {
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ProcBomb();
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} else {
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Check(distance);
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if (!later_removed_) {
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room->RemoveObjectLater(this);
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later_removed_ = true;
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}
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}
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} else {
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room->grid_service->MoveBullet(this);
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Check(distance);
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}
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} else {
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room->RemoveObjectLater(this);
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later_removed_ = true;
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}
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}
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float Bullet::GetAtk()
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{
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float atk = gun_meta->i->atk() +
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(gun_upgrade_meta ? gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_Atk) : 0);
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if (sender.Get()->IsAndroid()) {
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Android* android = (Android*)sender.Get();
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atk *= android->ai->GetAttackRate();
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}
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return atk;
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}
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void Bullet::Check(float distance)
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{
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std::set<Entity*> objects;
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room->grid_service->TraverseCreatures
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(room->GetRoomIdx(),
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GetGridList(),
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[this, &objects] (Creature* c, bool& stop)
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{
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if (sender.Get()->IsProperTarget(c)) {
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AabbCollider aabb_box;
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c->GetHitAabbBox(aabb_box);
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if (c != sender.Get() && !c->dead && TestCollision(room, &aabb_box)) {
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if (meta->i->_inventory_slot() == IS_C4) {
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if (!c->IsHuman()) {
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objects.insert(c);
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}
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} else {
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objects.insert(c);
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}
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}
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}
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});
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{
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std::set<ColliderComponent*> colliders;
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room->map_service->GetColliders(room, GetX(), GetY(), colliders);
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for (ColliderComponent* collider : colliders) {
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if (TestCollision(room, collider) && !a8::HasBitFlag(collider->tag, kHalfWallTag)) {
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objects.insert(collider->owner);
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}
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}
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}
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float bullet_range = gun_meta->i->range();
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if (gun_upgrade_meta && gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_ShotRange) > 0) {
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bullet_range += gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_ShotRange);
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}
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if (!objects.empty() || distance > bullet_range ||
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(IsBomb() && meta->i->_inventory_slot() != IS_RPG && distance >= fly_distance)
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) {
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if (IsBomb()) {
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ProcBomb();
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} else {
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if (!objects.empty()) {
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OnHit(objects);
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}
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room->RemoveObjectLater(this);
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later_removed_ = true;
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}
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}
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}
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void Bullet::ProcFragBomb(int delay_time)
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{
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if (sender.Get()) {
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FragMiTask* task = new FragMiTask();
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task->room = room;
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task->sender.Attach(sender.Get());
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task->bomb_pos = GetPos();
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task->gun_meta = gun_meta;
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task->meta = meta;
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task->atk = GetAtk();
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room->xtimer.AddDeadLineTimerAndAttach
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(std::max(1, (int)(delay_time / FRAME_RATE_MS)),
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a8::XParams()
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.SetSender(task),
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[] (const a8::XParams& param)
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{
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FragMiTask* task = (FragMiTask*)param.sender.GetUserData();
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task->Done();
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},
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&task->timer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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FragMiTask* task = (FragMiTask*)param.sender.GetUserData();
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delete task;
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}
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);
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}
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}
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void Bullet::ProcPosionGasBomb(int delay_time)
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{
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if (sender.Get()) {
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a8::Vec2 old_buff_vec2_param1 = sender.Get()->buff_vec2_param1;
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sender.Get()->buff_vec2_param1 = GetPos();
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MetaData::Buff * buff_meta = MetaMgr::Instance()->GetBuff(gun_meta->i->buffid());
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if (buff_meta) {
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sender.Get()->AddBuff(sender.Get(),
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buff_meta,
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1
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);
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}
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sender.Get()->buff_vec2_param1 = old_buff_vec2_param1;
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}
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}
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void Bullet::ProcMolotorCocktailBomb(int delay_time)
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{
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if (sender.Get()) {
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a8::Vec2 old_buff_vec2_param1 = sender.Get()->buff_vec2_param1;
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sender.Get()->buff_vec2_param1 = GetPos();
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MetaData::Buff * buff_meta = MetaMgr::Instance()->GetBuff(gun_meta->i->buffid());
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if (buff_meta) {
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sender.Get()->AddBuff(sender.Get(),
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buff_meta,
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1
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);
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}
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sender.Get()->buff_vec2_param1 = old_buff_vec2_param1;
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}
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}
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void Bullet::ProcC4Bomb(int delay_time)
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{
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if (sender.Get()) {
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FragMiTask* task = new FragMiTask();
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task->room = room;
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task->sender.Attach(sender.Get());
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task->bomb_pos = GetPos();
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task->gun_meta = gun_meta;
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task->meta = meta;
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task->atk = GetAtk();
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room->xtimer.AddDeadLineTimerAndAttach
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(std::max(1, (int)(delay_time / FRAME_RATE_MS)),
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a8::XParams()
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.SetSender(task),
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[] (const a8::XParams& param)
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{
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FragMiTask* task = (FragMiTask*)param.sender.GetUserData();
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task->Done();
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},
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&task->timer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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FragMiTask* task = (FragMiTask*)param.sender.GetUserData();
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delete task;
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}
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);
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}
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}
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void Bullet::ProcSignalGunBomb(int delay_time)
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{
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if (sender.Get()) {
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a8::Vec2 old_buff_vec2_param1 = sender.Get()->buff_vec2_param1;
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sender.Get()->buff_vec2_param1 = GetPos();
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MetaData::Buff * buff_meta = MetaMgr::Instance()->GetBuff(gun_meta->i->buffid());
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if (buff_meta) {
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sender.Get()->AddBuff(sender.Get(),
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buff_meta,
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1
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);
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}
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sender.Get()->buff_vec2_param1 = old_buff_vec2_param1;
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}
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}
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